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<blockquote data-quote="Sir Elton" data-source="post: 3383358" data-attributes="member: 14486"><p>Yes. Here is Gentle Repose, Advanced d20 Magic page 73, and the link to the <a href="http://www.d20srd.org/srd/spells/gentleRepose.htm" target="_blank">SRD</a> . </p><p></p><p>GENTLE REPOSE</p><p>NECROMANCY</p><p>CASTING DC: 31</p><p># OF SLOTS: 1</p><p>RANGE: Touch</p><p>TARGET: Corpse touched</p><p>DURATION: One day/Caster Level</p><p>SAVING THROW: Will negates (DC 13)</p><p>SPELL RESISTANCE: Yes (object)</p><p>You preserve the remains of a dead creature so that they do not</p><p>decay. Doing so effectively extends the time limit on raising that</p><p>creature from the dead. Days spent under the influence of this spell</p><p>don’t count against the time limit. Additionally, this spell makes</p><p>transporting a fallen comrade more pleasant. The spell also works</p><p>on severed body parts and the like.</p><p></p><p>And Fireball, on page 69 of Advanced d20 Magic, along with it's link on the <a href="http://www.d20srd.org/srd/spells/fireball.htm" target="_blank">SRD</a>.</p><p></p><p>FIREBALL</p><p>EVOCATION [FIRE]</p><p>CASTING DC: 31</p><p># OF SLOTS: 1</p><p>RANGE: Long (400 ft. + 40 ft./Caster Level)</p><p>AREA: 20-ft.-radius spread</p><p>DURATION: Instantaneous</p><p>SAVING THROW: Reflex half (DC 13)</p><p>SPELL RESISTANCE: Yes</p><p>A fireball spell is an explosion of flame that detonates with a low</p><p>roar and deals 1d6 points of fire damage per Caster Level (maximum</p><p>10d6) to every creature within the area. Unattended objects also</p><p>take this damage. The explosion creates almost no pressure.</p><p>You point your finger and determine where you want it to</p><p>detonate. The range (distance and height) at which the fireball is</p><p>to burst. A glowing, pea-sized bead streaks to that location and,</p><p>unless it impacts upon a material body or solid barrier prior to</p><p>attaining the prescribed range, blossoms into the fireball at that</p><p>point. An early impact results in an early detonation.</p><p></p><p>And finally, that Spell that Separates the normal spells from the EPIC spells, WISH!!!! On page 143 of Advanced d20 Magic, along with the link to the <a href="http://www.d20srd.org/srd/spells/wish.htm" target="_blank">SRD</a>.</p><p></p><p>WISH</p><p>UNIVERSAL</p><p>CASTING DC: 101</p><p># OF SLOTS: 4</p><p>RANGE: See text</p><p>TARGET/EFFECT/AREA: See text</p><p>DURATION: See text</p><p>SAVING THROW: See text (DC 30)</p><p>SPELL RESISTANCE: Yes</p><p>Wish is the mightiest spell a wizard or sorcerer can cast. This is</p><p>the most powerful mortal magic that exists, and can accomplish</p><p>nearly anything. Only that which the GM has decided is utterly</p><p>impossible in his or her game should be disallowed — and</p><p>sometimes not even then. For more information about common</p><p>uses of the wish spell, see the PHB.</p></blockquote><p></p>
[QUOTE="Sir Elton, post: 3383358, member: 14486"] Yes. Here is Gentle Repose, Advanced d20 Magic page 73, and the link to the [URL=http://www.d20srd.org/srd/spells/gentleRepose.htm]SRD[/URL] . GENTLE REPOSE NECROMANCY CASTING DC: 31 # OF SLOTS: 1 RANGE: Touch TARGET: Corpse touched DURATION: One day/Caster Level SAVING THROW: Will negates (DC 13) SPELL RESISTANCE: Yes (object) You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the dead. Days spent under the influence of this spell don’t count against the time limit. Additionally, this spell makes transporting a fallen comrade more pleasant. The spell also works on severed body parts and the like. And Fireball, on page 69 of Advanced d20 Magic, along with it's link on the [URL=http://www.d20srd.org/srd/spells/fireball.htm]SRD[/URL]. FIREBALL EVOCATION [FIRE] CASTING DC: 31 # OF SLOTS: 1 RANGE: Long (400 ft. + 40 ft./Caster Level) AREA: 20-ft.-radius spread DURATION: Instantaneous SAVING THROW: Reflex half (DC 13) SPELL RESISTANCE: Yes A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per Caster Level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure. You point your finger and determine where you want it to detonate. The range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks to that location and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. And finally, that Spell that Separates the normal spells from the EPIC spells, WISH!!!! On page 143 of Advanced d20 Magic, along with the link to the [URL=http://www.d20srd.org/srd/spells/wish.htm]SRD[/URL]. WISH UNIVERSAL CASTING DC: 101 # OF SLOTS: 4 RANGE: See text TARGET/EFFECT/AREA: See text DURATION: See text SAVING THROW: See text (DC 30) SPELL RESISTANCE: Yes Wish is the mightiest spell a wizard or sorcerer can cast. This is the most powerful mortal magic that exists, and can accomplish nearly anything. Only that which the GM has decided is utterly impossible in his or her game should be disallowed — and sometimes not even then. For more information about common uses of the wish spell, see the PHB. [/QUOTE]
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