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<blockquote data-quote="Jürgen Hubert" data-source="post: 3387806" data-attributes="member: 7177"><p>OK, let's look at possible civilizations that PCs can come from in a systematic manner.</p><p></p><p>"Civilized Cultures:"</p><p></p><p>- Tibetans (human): Their realm is in very remote and high-altitude mountain valleys, and they used to be fairly isolationist. However, since the invasion they have gone out into the world and tried to teach the "primitive" people about higher technologies, building cities, and arcane magic.</p><p></p><p>- Dwarves: They, too, were fairly isolationist. But occasional chuul invasions into their territory made them more eager to trade with other races, especially humans. They will trade metal goods for food. This has the effect of encouraging humans to use agriculture, since then they will have far more trade goods than otherwise. It has also caused the favored trading partners of the dwarves to conquer other human tribes to expand their resource base - and their improved weaponry makes it hard for the other tribes to resist. The situation is somewhat comparable to the social disruption caused by the slave trade in Africa, if perhaps not quite as horrible - after all, the dwarves have little need for slaves who cannot even see in the dark.</p><p></p><p>- Elves: They probably don't have a real "urban civilization" as it would be understood by humans. However, they might have developed a writing system and some central repositories of knowledge. Most elves live in tribal bands in the forst, but a class of "scholars" lives at certain locations in elven lands that maintain complexes that resemble monasteries. Here, elves maintain their knowledge of magic and other scholarly matters. Most of the time the elves don't need these things, but when they do need them they are available...</p><p></p><p></p><p>"Primitive Cultures:"</p><p></p><p>Various cultures that hadn't developed an agricultural society and/or used metal before the invasion occurred. All of them now face disruption of their traditional cultural patterns. I suggest that we start with various real world cultures as a base and then build on them.</p><p></p><p>Note that any of these can also include nonhumans.</p><p></p><p>- "Steppe dwellers": Think Mongols.</p><p>- "Desert dwellers": Tuaregs or Australian aborigines.</p><p>- "Forest dwellers": Various native North American tribes, perhaps?</p><p>- "Tundra dwellers": Scandinavian Lapps, Inuit.</p><p></p><p></p><p>Your thoughts?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3387806, member: 7177"] OK, let's look at possible civilizations that PCs can come from in a systematic manner. "Civilized Cultures:" - Tibetans (human): Their realm is in very remote and high-altitude mountain valleys, and they used to be fairly isolationist. However, since the invasion they have gone out into the world and tried to teach the "primitive" people about higher technologies, building cities, and arcane magic. - Dwarves: They, too, were fairly isolationist. But occasional chuul invasions into their territory made them more eager to trade with other races, especially humans. They will trade metal goods for food. This has the effect of encouraging humans to use agriculture, since then they will have far more trade goods than otherwise. It has also caused the favored trading partners of the dwarves to conquer other human tribes to expand their resource base - and their improved weaponry makes it hard for the other tribes to resist. The situation is somewhat comparable to the social disruption caused by the slave trade in Africa, if perhaps not quite as horrible - after all, the dwarves have little need for slaves who cannot even see in the dark. - Elves: They probably don't have a real "urban civilization" as it would be understood by humans. However, they might have developed a writing system and some central repositories of knowledge. Most elves live in tribal bands in the forst, but a class of "scholars" lives at certain locations in elven lands that maintain complexes that resemble monasteries. Here, elves maintain their knowledge of magic and other scholarly matters. Most of the time the elves don't need these things, but when they do need them they are available... "Primitive Cultures:" Various cultures that hadn't developed an agricultural society and/or used metal before the invasion occurred. All of them now face disruption of their traditional cultural patterns. I suggest that we start with various real world cultures as a base and then build on them. Note that any of these can also include nonhumans. - "Steppe dwellers": Think Mongols. - "Desert dwellers": Tuaregs or Australian aborigines. - "Forest dwellers": Various native North American tribes, perhaps? - "Tundra dwellers": Scandinavian Lapps, Inuit. Your thoughts? [/QUOTE]
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