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[ENWorld Gamer] Help rulescheck these critters?
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<blockquote data-quote="Shade" data-source="post: 1783760" data-attributes="member: 287"><p>Interesting creatures. Here's my 2 cents.</p><p> </p><p>Add darkvision 60 ft. to the SQ line, as aberrations and undead get it. Flight is listed on the SQ line, but not in the monster's description. I assume you are going with the beholder-style supernatural flight, so it would look like this:</p><p> </p><p><strong>Flight (Ex):</strong> An overseer's body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.</p><p> </p><p>Skills: I think the standard for the skills line would be "Speak Language (one language)", "Speak Language (two languages)", etc. Orbs with 5 ranks in Sense Motive get a +2 synergy bonus on Diplomacy checks, so for each I'd list Diplomacy +2 plus Cha modifier. The progenitor orb gets a +2 synergy bonus on Diplomacy, Intimidate, and Disguise checks when acting, so it should look like: Diplomacy +10, Disguise +8 (+10 acting), Intimidate +30.</p><p> </p><p>Feats: Progenitor orb needs one more feat (5 feats at 13 HD).</p><p> </p><p>Environment: Change to "Any aquatic, any mountains, or underground."</p><p> </p><p>Advancement: Chage "As character class" to "By character class".</p><p> </p><p>Lunars: I'd recommend changing the save DC to 10 + 1/2 the orb's HD + orb's Cha modifier. They will scale better this way.</p><p> </p><p>Leather Lunar: Replace "subdual damage" with its 3.5 name, "nonlethal damage".</p><p> </p><p>Platinum Lunar: Is the dispel magic a targeted dispel, area dispel, or the orb's choice?</p><p> </p><p>All-Around Vision generally grants a bonus to spot and search checks as well as not being able to be flanked. Here's the general writeup:</p><p> </p><p><strong>All-Around Vision (Ex):</strong> Overseer orbs can ‘see’ in all directions, giving them a +4 racial bonus on Spot and Search checks, and they can't be flanked.</p><p> </p><p>I would recommend changing "vulnerability to acid" to "acid vulnerability". Generally, "vulnerability to..." means that the creature takes an additional +50% damage from the energy type.</p></blockquote><p></p>
[QUOTE="Shade, post: 1783760, member: 287"] Interesting creatures. Here's my 2 cents. Add darkvision 60 ft. to the SQ line, as aberrations and undead get it. Flight is listed on the SQ line, but not in the monster's description. I assume you are going with the beholder-style supernatural flight, so it would look like this: [b]Flight (Ex):[/b] An overseer's body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range. Skills: I think the standard for the skills line would be "Speak Language (one language)", "Speak Language (two languages)", etc. Orbs with 5 ranks in Sense Motive get a +2 synergy bonus on Diplomacy checks, so for each I'd list Diplomacy +2 plus Cha modifier. The progenitor orb gets a +2 synergy bonus on Diplomacy, Intimidate, and Disguise checks when acting, so it should look like: Diplomacy +10, Disguise +8 (+10 acting), Intimidate +30. Feats: Progenitor orb needs one more feat (5 feats at 13 HD). Environment: Change to "Any aquatic, any mountains, or underground." Advancement: Chage "As character class" to "By character class". Lunars: I'd recommend changing the save DC to 10 + 1/2 the orb's HD + orb's Cha modifier. They will scale better this way. Leather Lunar: Replace "subdual damage" with its 3.5 name, "nonlethal damage". Platinum Lunar: Is the dispel magic a targeted dispel, area dispel, or the orb's choice? All-Around Vision generally grants a bonus to spot and search checks as well as not being able to be flanked. Here's the general writeup: [b]All-Around Vision (Ex):[/b] Overseer orbs can ‘see’ in all directions, giving them a +4 racial bonus on Spot and Search checks, and they can't be flanked. I would recommend changing "vulnerability to acid" to "acid vulnerability". Generally, "vulnerability to..." means that the creature takes an additional +50% damage from the energy type. [/QUOTE]
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