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[ENWorld Gamer] Interpreting Prophecies brainstorm and help request
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<blockquote data-quote="Stormborn" data-source="post: 1782542" data-attributes="member: 14041"><p>At the end of the first season of our current campaign the PCs (and 2 NPCS, a dwarf and a human thief that worked for the city's spymaster) wound up in a tomb to recover the death mask of the city's first ruler. They discover his Seneschal trapped in the first room in a strange state between death and undeath. It has a table and a deck of tarot cards. In play i drew each card and told them what it meant. I had of course stacked the deck ahead of time. Below is a copy from my notes:</p><p></p><p>In a voice like stones scraping, he says, "You might do," and pulls a card. </p><p> </p><p>"I see," he continues, </p><p>"three (three of swords) who will be four. </p><p>"Four homeless and wandering (four of cups). </p><p>"Four who will begin in fire (ace of wands), </p><p>"and go out into suffering (Arcana 15,the Devil)</p><p>and unto far dark places (Arcana 18, The Moon) </p><p>"Four who will return in victory (four of Pentacles). </p><p>"Four who will become three in abundance (Three of Cups). </p><p>"Blood gave you entrance and victory will give you egress."</p><p></p><p>"For the Whisperer a test in darkness.</p><p>For the Champion a test in steel.</p><p>For the Would-Be-Me a test to come in time.</p><p>For the Blood a test in Blood.</p><p>And what do we care for short hairy men from far away Isles? Not a word."</p><p></p><p>BOOM _ the door shuts loudly behind you and the flicker flame above the things head goes out. It is very dark.</p><p> </p><p>“Breath Deep.” It says.</p><p></p><p>The PCs rather quickly experianced at least some of the first part as they were forced to fell from the city, they haven't yet fully realized what the full implications of that are. Of the 3 PCs and 2 NPCS all of them are forced to leave, the PCs have no real clue who the 4th person spoken of in the prophecy is, although the implications have been it is the thief. The begining in fire refers, at least in part, to their early adventuring career. The rest of the card base prophecy has yet to happen. Generally it vauge enough that anything can happen, although I know what I intended.</p><p></p><p>The second part happended immediately as they were magically seperated and each had to face a different test. The bard faced the seneshal in a test of will. The fighter/duelist faced a pair of honor guard. Finally the ranger faced the resurrected lord (for who i used a copy of the PCs character sheet). From that the PCs are guessing that the ranger has some connection to the noble house that rules the city, but their flight from that noble house later has prevented them from learning anything more about that.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1782542, member: 14041"] At the end of the first season of our current campaign the PCs (and 2 NPCS, a dwarf and a human thief that worked for the city's spymaster) wound up in a tomb to recover the death mask of the city's first ruler. They discover his Seneschal trapped in the first room in a strange state between death and undeath. It has a table and a deck of tarot cards. In play i drew each card and told them what it meant. I had of course stacked the deck ahead of time. Below is a copy from my notes: In a voice like stones scraping, he says, "You might do," and pulls a card. "I see," he continues, "three (three of swords) who will be four. "Four homeless and wandering (four of cups). "Four who will begin in fire (ace of wands), "and go out into suffering (Arcana 15,the Devil) and unto far dark places (Arcana 18, The Moon) "Four who will return in victory (four of Pentacles). "Four who will become three in abundance (Three of Cups). "Blood gave you entrance and victory will give you egress." "For the Whisperer a test in darkness. For the Champion a test in steel. For the Would-Be-Me a test to come in time. For the Blood a test in Blood. And what do we care for short hairy men from far away Isles? Not a word." BOOM _ the door shuts loudly behind you and the flicker flame above the things head goes out. It is very dark. “Breath Deep.” It says. The PCs rather quickly experianced at least some of the first part as they were forced to fell from the city, they haven't yet fully realized what the full implications of that are. Of the 3 PCs and 2 NPCS all of them are forced to leave, the PCs have no real clue who the 4th person spoken of in the prophecy is, although the implications have been it is the thief. The begining in fire refers, at least in part, to their early adventuring career. The rest of the card base prophecy has yet to happen. Generally it vauge enough that anything can happen, although I know what I intended. The second part happended immediately as they were magically seperated and each had to face a different test. The bard faced the seneshal in a test of will. The fighter/duelist faced a pair of honor guard. Finally the ranger faced the resurrected lord (for who i used a copy of the PCs character sheet). From that the PCs are guessing that the ranger has some connection to the noble house that rules the city, but their flight from that noble house later has prevented them from learning anything more about that. [/QUOTE]
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