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ENWorld is better that the pundits…change my mind
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<blockquote data-quote="EzekielRaiden" data-source="post: 9802607" data-attributes="member: 6790260"><p>And yet ignoring it has led to many of the design things that personally bother you. Like <em>silvery barbs</em>. Yes, I'm <em>going</em> to keep bringing that up whenever you invoke "white room". Same goes for Twilight cleric and various other things that I <em>know</em> you dislike specifically for being unbalanced.</p><p></p><p></p><p>Party synergy is almost entirely worthless to optimize for in 5e, regardless of version, so that one's pretty well out of the picture. 5e is almost entirely like 3e in that respect. Party optimization is <em>almost always</em> less efficient, less impactful, and less reliable than ruthless personal optimization.</p><p></p><p>Accuracy is always going to be prioritized--and that means both "to-hit" and "spell DCs". Which is great for spellcasters, because most things that increase their DCs also give them more accuracy. Sucks for non-spellcasters though, as outside of increasing their prime stat, increasing the DC for actions they take is, to the best of my knowledge, not possible on their own.</p><p></p><p>And outright relying on the charity of your allies in order to get to do your cool tricks sucks. A <strong><u><em>lot</em></u></strong>.</p><p></p><p></p><p>Yes, the problems get objectively out of hand at very very high level unless the GM is actively putting seven thumbs on various scales. That doesn't mean they don't appear earlier. The earlier ones are just smaller than "literally duplicating a slightly weaker version of yourself" and--I cannot stress this enough--"<strong>outright rewriting reality</strong>".</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9802607, member: 6790260"] And yet ignoring it has led to many of the design things that personally bother you. Like [I]silvery barbs[/I]. Yes, I'm [I]going[/I] to keep bringing that up whenever you invoke "white room". Same goes for Twilight cleric and various other things that I [I]know[/I] you dislike specifically for being unbalanced. Party synergy is almost entirely worthless to optimize for in 5e, regardless of version, so that one's pretty well out of the picture. 5e is almost entirely like 3e in that respect. Party optimization is [I]almost always[/I] less efficient, less impactful, and less reliable than ruthless personal optimization. Accuracy is always going to be prioritized--and that means both "to-hit" and "spell DCs". Which is great for spellcasters, because most things that increase their DCs also give them more accuracy. Sucks for non-spellcasters though, as outside of increasing their prime stat, increasing the DC for actions they take is, to the best of my knowledge, not possible on their own. And outright relying on the charity of your allies in order to get to do your cool tricks sucks. A [B][U][I]lot[/I][/U][/B]. Yes, the problems get objectively out of hand at very very high level unless the GM is actively putting seven thumbs on various scales. That doesn't mean they don't appear earlier. The earlier ones are just smaller than "literally duplicating a slightly weaker version of yourself" and--I cannot stress this enough--"[B]outright rewriting reality[/B]". [/QUOTE]
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