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<blockquote data-quote="Capellan" data-source="post: 504186" data-attributes="member: 6294"><p><strong>Sul'Dan</strong></p><p></p><p>Sul'Dan the Apostate</p><p>Male</p><p>Human</p><p>Barbarian 2 / Sorcerer 1</p><p>Neutral</p><p></p><p>Took Bbn at 1st, Sor at 2nd, Bbn at 3rd</p><p></p><p></p><p>HP: 31 (roll of '8' at 3rd level)</p><p>AC: 13 (17 with Mage Armor); 13 Touch; 10 flat-footed</p><p></p><p></p><p>STR: 15 (cost 8)</p><p>DEX: 16 (cost 10)</p><p>CON: 16 (cost 10)</p><p>INT: 12 (cost 4)</p><p>WIS: 10 (cost 2)</p><p>CHA: 14 (cost 6) </p><p></p><p></p><p>BAB: +2</p><p>Melee: +4</p><p>Ranged: +5</p><p>MW Mighty (+3) Composite Longbow: +7 (1d8+2)</p><p>Greatsword: +4 (2d6+3)</p><p>Greatclub: +4 (1d10+3)</p><p>Dagger: +4 (1d4+2)</p><p></p><p></p><p>FORT: +6</p><p>REF: +3</p><p>WILL: +2</p><p></p><p></p><p>Skills (30 points Bbn, 4 points Sor)</p><p>Climb +7 (5 ranks)</p><p>Handle Animal +4 (2 ranks)</p><p>Intimidate +7 (5 ranks)</p><p>Intuit Direction +2 (2 ranks)</p><p>Jump +7 (5 ranks)</p><p>Listen +4 (2 ranks)</p><p>Ride +8 (3 ranks) - includes bonus for Saddle</p><p>Swim -9 (2 ranks)</p><p>Wilderness Lore +4 (4 ranks)</p><p>Spot +2 (no ranks)</p><p>Concentration +5 (2 ranks)</p><p>Spellcraft +3 (2 ranks)</p><p></p><p></p><p>Class Abilities</p><p>Rage 1x/day</p><p>Fast Movement</p><p>Summon Familiar</p><p>Uncanny Dodge (Dex bonus to AC)</p><p></p><p></p><p>Feats</p><p>Dodge</p><p>Mobility</p><p>Weapon Focus (Composite Longbow)</p><p></p><p></p><p>Equipment:</p><p>Longbow (+3 Mighty/Composite/Masterwork); Outfit (Explorer's); Sword (Great); Greatclub; Dagger; Arrows (50); Backpack; Familiar (Hawk); Pouch (Spell Component); Water (Pint); 4 Rations (Trail/Per Day); Blanket (Winter); Case (Map or Scroll); Flint and Steel; Lantern (Hooded); 4 Oil (1 Pt. Flask); Waterskin; Bedroll; 2 Potions of Cure Light Wounds; Hand of the Mage; 110 Coin (Platinum); 9 Coin (Gold); 8 Coin (Copper); 9 Coin (Silver)</p><p></p><p></p><p>Spells Known (4/2):</p><p>0 level - Detect Poison, Detect Magic, Prestidigation, Read Magic</p><p>1st level - Mage Armor, Magic Weapon</p><p></p><p></p><p>Sul'Dan was exiled from his tribe due to his 'strange powers', and is now trying to find his way in the wider world. He's something of a 'fish out of water', but he's no hulking, ignorant savage. He's actually quite cultured - it's just a different culture from everyone else!</p><p></p><p></p><p>Sul'Dan is of average height, with a slightly stocky build. His skin is walnut brown, and quite weathered. His hair is long - and by local standards, unkempt. He has a short, black beard and dark eyes. He generally wears loose-fitting pants, soft sandals, and a jacket of simple design. The colours of these are generally tan or cream.</p><p></p><p></p><p>Sul'Dan's Mount</p><p>T'chak, M Camel Animal3 CR 1; Size:L Type Animal; HD (3d8)+6; hp 19; Init +3; Spd Walk 50'; AC 13 (flatfooted 10, touch 12), Bite (Natural/Primary) +5 0'/BPS (1d4+6 20/x2 Neither H ) SA: Scent(Ex); Vision: Low-light, Normal AL: TN; Sv: Fort +5, Ref +6, Will +1; Str 18, Dex 16, Con 14, Int 1, Wis 10, Cha 4 Skills and Feats: Ride +5; Possessions: 1 Bit and Bridle; 1 Bite (Natural/Primary); 1 Saddle (Military); 7 Rations (Trail/Per Day); 2 Saddlebags; 1 Whetstone; 1 Wand of Magic Missile (5th/30 charges)</p></blockquote><p></p>
[QUOTE="Capellan, post: 504186, member: 6294"] [b]Sul'Dan[/b] Sul'Dan the Apostate Male Human Barbarian 2 / Sorcerer 1 Neutral Took Bbn at 1st, Sor at 2nd, Bbn at 3rd HP: 31 (roll of '8' at 3rd level) AC: 13 (17 with Mage Armor); 13 Touch; 10 flat-footed STR: 15 (cost 8) DEX: 16 (cost 10) CON: 16 (cost 10) INT: 12 (cost 4) WIS: 10 (cost 2) CHA: 14 (cost 6) BAB: +2 Melee: +4 Ranged: +5 MW Mighty (+3) Composite Longbow: +7 (1d8+2) Greatsword: +4 (2d6+3) Greatclub: +4 (1d10+3) Dagger: +4 (1d4+2) FORT: +6 REF: +3 WILL: +2 Skills (30 points Bbn, 4 points Sor) Climb +7 (5 ranks) Handle Animal +4 (2 ranks) Intimidate +7 (5 ranks) Intuit Direction +2 (2 ranks) Jump +7 (5 ranks) Listen +4 (2 ranks) Ride +8 (3 ranks) - includes bonus for Saddle Swim -9 (2 ranks) Wilderness Lore +4 (4 ranks) Spot +2 (no ranks) Concentration +5 (2 ranks) Spellcraft +3 (2 ranks) Class Abilities Rage 1x/day Fast Movement Summon Familiar Uncanny Dodge (Dex bonus to AC) Feats Dodge Mobility Weapon Focus (Composite Longbow) Equipment: Longbow (+3 Mighty/Composite/Masterwork); Outfit (Explorer's); Sword (Great); Greatclub; Dagger; Arrows (50); Backpack; Familiar (Hawk); Pouch (Spell Component); Water (Pint); 4 Rations (Trail/Per Day); Blanket (Winter); Case (Map or Scroll); Flint and Steel; Lantern (Hooded); 4 Oil (1 Pt. Flask); Waterskin; Bedroll; 2 Potions of Cure Light Wounds; Hand of the Mage; 110 Coin (Platinum); 9 Coin (Gold); 8 Coin (Copper); 9 Coin (Silver) Spells Known (4/2): 0 level - Detect Poison, Detect Magic, Prestidigation, Read Magic 1st level - Mage Armor, Magic Weapon Sul'Dan was exiled from his tribe due to his 'strange powers', and is now trying to find his way in the wider world. He's something of a 'fish out of water', but he's no hulking, ignorant savage. He's actually quite cultured - it's just a different culture from everyone else! Sul'Dan is of average height, with a slightly stocky build. His skin is walnut brown, and quite weathered. His hair is long - and by local standards, unkempt. He has a short, black beard and dark eyes. He generally wears loose-fitting pants, soft sandals, and a jacket of simple design. The colours of these are generally tan or cream. Sul'Dan's Mount T'chak, M Camel Animal3 CR 1; Size:L Type Animal; HD (3d8)+6; hp 19; Init +3; Spd Walk 50'; AC 13 (flatfooted 10, touch 12), Bite (Natural/Primary) +5 0'/BPS (1d4+6 20/x2 Neither H ) SA: Scent(Ex); Vision: Low-light, Normal AL: TN; Sv: Fort +5, Ref +6, Will +1; Str 18, Dex 16, Con 14, Int 1, Wis 10, Cha 4 Skills and Feats: Ride +5; Possessions: 1 Bit and Bridle; 1 Bite (Natural/Primary); 1 Saddle (Military); 7 Rations (Trail/Per Day); 2 Saddlebags; 1 Whetstone; 1 Wand of Magic Missile (5th/30 charges) [/QUOTE]
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