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<blockquote data-quote="drakhe" data-source="post: 1615615" data-attributes="member: 4930"><p>Group 1 - Me DM - DnD3E</p><p>hum.Paladin(7) - longsword, will go into a custom made PRC (Fist of Kord)</p><p>hum.Sorcerer(7) - crossbow, pref.spells flamesphere, tenzers floating disc</p><p>hum.Wizard(6) - dagger, pref.spells fly, ghoul touch</p><p>hum.Bard(7) - whip(?!), trying to aquire a rapier/main gauche</p><p>hum.Dungeon Delver(7) - BattleAxe (turning into more of a dwarvish character)</p><p>hfl.Ranger(6) - ranged weapons and coocking</p><p>(wiz has an Owl familiar, Ranger has bought a riding dog)</p><p> </p><p>Group 2 - Me DM - Warhammer</p><p>wizard - fireball (and getting on peoples nerves)</p><p>protagonist - anything close</p><p>Seer - nose up wind (and daggers)</p><p>hypnotist - I'll stand over here, leaning against the wall</p><p> </p><p>Group 3 - Me play - ADnD/FR, heavy houseruled</p><p>(me) hum.Bard(3) - Bastard sword (I'm playing a celtic type)</p><p>elf.ranger(3) - longbow</p><p>hum.wizard(3) - his serpent staff</p><p>hum.rogue(3) - shortsword/daggers</p><p> </p><p>Group 4 - Me play - ADnD/BR, heavy houseruled</p><p>(me) arab.ranger(3) - Shortbow, scimitar&longdagger (char from Binsada)</p><p>hum.fighter(4) - sword (was cityguard)</p><p>hum.fighter(4) - anything he can get his hands on (mercenary type)</p><p>1/2elf.druid(4) - hard to tell (sneaky, evil streaks, his father wants to kill him)</p><p>1/2elf.druid(4) - hard to tell (nice and cudly, wants to heal the world)</p><p> </p><p>Various other (on and off: 7th sea, deadlands, CoC, ...)</p><p> </p><p>My favourite? It's between these 2</p><p>- Finn O'Conner: (7th Sea) Old retired Irish fisherman, likes his boose and care's a lot for the tradition of the 'friendly fight'. the kind of character with no specific qualifications/skills beyond his sailing/fishing carreer, but the kinda guy nobody notices, that blends in everywhere and catches all kinds of rumors and conversations</p><p> </p><p>- Yoshi Lau Hu: (ADnD/FR) Being trained as a fighting-monk, but kicked out of the monastery for being to showy/superior (kinda like shoalin: instead of passing the exam and getting the brandmarks of the school, some weeks before the exam I have the marks tatoed on my arms and show of to my palls in the village how I'm a fighting monk). Join my father (a traveling herbalist healer) who's tracking with his family in a wagon through the dalelands to heal wherever needed. Though I still prefer to use a quarterstaff whenever appropriate, I start to pick up the western style of fighting, choosing the bastard blade for my secondary weapon. I soon leave my parents wagon to travel the realms on my own as mercenary, paying for food and shelter by teaching the use of the quarterstaff or hiring my sword out to the highest bidder.</p><p> </p><p>Oh, and my favorite background: my current bard: At age 18 my father (who's a well known bard in Gwyneth) asks me what I want to do. I reply: to follow in your steps. He answers: you've heard me plying my trade for 18 years now, since you were born. I can teach you no more. Go travel the world and return when you have something to teach me.</p></blockquote><p></p>
[QUOTE="drakhe, post: 1615615, member: 4930"] Group 1 - Me DM - DnD3E hum.Paladin(7) - longsword, will go into a custom made PRC (Fist of Kord) hum.Sorcerer(7) - crossbow, pref.spells flamesphere, tenzers floating disc hum.Wizard(6) - dagger, pref.spells fly, ghoul touch hum.Bard(7) - whip(?!), trying to aquire a rapier/main gauche hum.Dungeon Delver(7) - BattleAxe (turning into more of a dwarvish character) hfl.Ranger(6) - ranged weapons and coocking (wiz has an Owl familiar, Ranger has bought a riding dog) Group 2 - Me DM - Warhammer wizard - fireball (and getting on peoples nerves) protagonist - anything close Seer - nose up wind (and daggers) hypnotist - I'll stand over here, leaning against the wall Group 3 - Me play - ADnD/FR, heavy houseruled (me) hum.Bard(3) - Bastard sword (I'm playing a celtic type) elf.ranger(3) - longbow hum.wizard(3) - his serpent staff hum.rogue(3) - shortsword/daggers Group 4 - Me play - ADnD/BR, heavy houseruled (me) arab.ranger(3) - Shortbow, scimitar&longdagger (char from Binsada) hum.fighter(4) - sword (was cityguard) hum.fighter(4) - anything he can get his hands on (mercenary type) 1/2elf.druid(4) - hard to tell (sneaky, evil streaks, his father wants to kill him) 1/2elf.druid(4) - hard to tell (nice and cudly, wants to heal the world) Various other (on and off: 7th sea, deadlands, CoC, ...) My favourite? It's between these 2 - Finn O'Conner: (7th Sea) Old retired Irish fisherman, likes his boose and care's a lot for the tradition of the 'friendly fight'. the kind of character with no specific qualifications/skills beyond his sailing/fishing carreer, but the kinda guy nobody notices, that blends in everywhere and catches all kinds of rumors and conversations - Yoshi Lau Hu: (ADnD/FR) Being trained as a fighting-monk, but kicked out of the monastery for being to showy/superior (kinda like shoalin: instead of passing the exam and getting the brandmarks of the school, some weeks before the exam I have the marks tatoed on my arms and show of to my palls in the village how I'm a fighting monk). Join my father (a traveling herbalist healer) who's tracking with his family in a wagon through the dalelands to heal wherever needed. Though I still prefer to use a quarterstaff whenever appropriate, I start to pick up the western style of fighting, choosing the bastard blade for my secondary weapon. I soon leave my parents wagon to travel the realms on my own as mercenary, paying for food and shelter by teaching the use of the quarterstaff or hiring my sword out to the highest bidder. Oh, and my favorite background: my current bard: At age 18 my father (who's a well known bard in Gwyneth) asks me what I want to do. I reply: to follow in your steps. He answers: you've heard me plying my trade for 18 years now, since you were born. I can teach you no more. Go travel the world and return when you have something to teach me. [/QUOTE]
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