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<blockquote data-quote="BigMac75" data-source="post: 9857535" data-attributes="member: 7056281"><p>I'm helping my 11yo son build his Warlock (his desired playstyle is Pact of the Blade front-line fighter - not sure if he will go with greatsword, long sword, or something else). Been watching lots of videos and reading lots to try to catch up after 35years away from D&D.</p><p></p><p>It struck me that if you were taking a fighter dip, wanted to use a simple weapon, and/or planned to use a ranged weapon, then it seems to make sense to postpone taking Pact of the Blade till 5th level and use True Strike instead (basically just from a DPR perspective and not taking into account the awesome image of materializing a Greatsword from nowhere and changing weapons any time). Basically one of the biggest benefits of Pact of the Blade is letting you be proficient with a weapon Warlocks normally cannot use.</p><p></p><p>Can you guys correct my understanding of mechanics (I don't think my son will do this but just curious - FWIW - he got some beginners luck on his ability rolls so has an 18 for Chr, up to 20 after origin feat)...</p><p></p><p>Level 1: Pact of the Chain (helping Imp)</p><p>Level 2: PoC (Imp), Agonizing Blast (True Strike), Lessons of the First Ones (Savage Attacker or Alert)</p><p>Level 3: Fiend Patron (temp HP buff really encourages melee)</p><p>Level 4: Combat Feat - Sentinel, War Caster, Weapon Master, or Great Weapon Master (assuming Fighter dip)</p><p>Level 5: Add Pact of Blade & Thirsting Blade, keep PoC, keep LotFO (SavAt), Swap Agonizing Blast for Eldritch Smite</p><p></p><p>Main Attacks by Level:</p><p></p><p>Level 1: Attack Advantage (Imp Flyby) > Eldridge Blast (probably better to give up attack and let Imp attack)</p><p>1d10</p><p></p><p>Level 2-4: AtAdv (Imp) > True Strike w/ Weapon (could be further advantages / damage at Lvl 4 depending on Feat)</p><p>Weapon Damage (SavAt- Rolled 2x, pick highest) +7 (TS-Chr/Prof) +5 (AgBl-Chr)</p><p></p><p>Level 5+: AtAdv (1st attack) > [Pact Weapon Damage (SavAt- Rolled 2x, pick highest) +7 (Chr/Prof)] x2 (Thirsting Blade) + 4d8 (EldSmite - if using)</p><p></p><p>This was somewhat based on a video I saw where someone wanted to make a Bladelock w/ a Short Bow (simple weapon) for vex and another where someone was taking a 1 level fighter dip (gives all weapon proficiencies).</p></blockquote><p></p>
[QUOTE="BigMac75, post: 9857535, member: 7056281"] I'm helping my 11yo son build his Warlock (his desired playstyle is Pact of the Blade front-line fighter - not sure if he will go with greatsword, long sword, or something else). Been watching lots of videos and reading lots to try to catch up after 35years away from D&D. It struck me that if you were taking a fighter dip, wanted to use a simple weapon, and/or planned to use a ranged weapon, then it seems to make sense to postpone taking Pact of the Blade till 5th level and use True Strike instead (basically just from a DPR perspective and not taking into account the awesome image of materializing a Greatsword from nowhere and changing weapons any time). Basically one of the biggest benefits of Pact of the Blade is letting you be proficient with a weapon Warlocks normally cannot use. Can you guys correct my understanding of mechanics (I don't think my son will do this but just curious - FWIW - he got some beginners luck on his ability rolls so has an 18 for Chr, up to 20 after origin feat)... Level 1: Pact of the Chain (helping Imp) Level 2: PoC (Imp), Agonizing Blast (True Strike), Lessons of the First Ones (Savage Attacker or Alert) Level 3: Fiend Patron (temp HP buff really encourages melee) Level 4: Combat Feat - Sentinel, War Caster, Weapon Master, or Great Weapon Master (assuming Fighter dip) Level 5: Add Pact of Blade & Thirsting Blade, keep PoC, keep LotFO (SavAt), Swap Agonizing Blast for Eldritch Smite Main Attacks by Level: Level 1: Attack Advantage (Imp Flyby) > Eldridge Blast (probably better to give up attack and let Imp attack) 1d10 Level 2-4: AtAdv (Imp) > True Strike w/ Weapon (could be further advantages / damage at Lvl 4 depending on Feat) Weapon Damage (SavAt- Rolled 2x, pick highest) +7 (TS-Chr/Prof) +5 (AgBl-Chr) Level 5+: AtAdv (1st attack) > [Pact Weapon Damage (SavAt- Rolled 2x, pick highest) +7 (Chr/Prof)] x2 (Thirsting Blade) + 4d8 (EldSmite - if using) This was somewhat based on a video I saw where someone wanted to make a Bladelock w/ a Short Bow (simple weapon) for vex and another where someone was taking a 1 level fighter dip (gives all weapon proficiencies). [/QUOTE]
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