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<blockquote data-quote="jmartkdr2" data-source="post: 9857546" data-attributes="member: 7017304"><p>The other big benefit of Pact of the Blade is using charisma to attack - which you can sidestep via true strike but I wouldn't for two reasons:</p><p></p><p>1. if you multiclass, you'll miss out on the 5th-level damage bump everyone else is getting</p><p>2. I don't like changing core features partway through</p><p></p><p>Another lesser reason is you don't get a lot of cantrips and so locking up one to shore up your basic attack is kinda limiting.</p><p></p><p>For a Blade Pact frontliner, I'd recommend starting as a fighter for one level and then going warlock the rest of the way, taking Pact of the Blade as your first invocation so you're locked in right away. Fiend is a great patron for melee warlocks. Other than that I'd mostly wing it, as the value of some choices depends on who else is in the party. The fighter dip gives you access to medium and heavy armor as well as shields, which would require three feats without the dip. You'll still need strength or dexterity to get the most from those but high AC keeps you safe for a while. </p><p></p><p>Incidentally, I'm not sure Agonizing Blast does anything for true strike until level five, as whether the weapon's damage count's as a damage roll for the spell is... unclear.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9857546, member: 7017304"] The other big benefit of Pact of the Blade is using charisma to attack - which you can sidestep via true strike but I wouldn't for two reasons: 1. if you multiclass, you'll miss out on the 5th-level damage bump everyone else is getting 2. I don't like changing core features partway through Another lesser reason is you don't get a lot of cantrips and so locking up one to shore up your basic attack is kinda limiting. For a Blade Pact frontliner, I'd recommend starting as a fighter for one level and then going warlock the rest of the way, taking Pact of the Blade as your first invocation so you're locked in right away. Fiend is a great patron for melee warlocks. Other than that I'd mostly wing it, as the value of some choices depends on who else is in the party. The fighter dip gives you access to medium and heavy armor as well as shields, which would require three feats without the dip. You'll still need strength or dexterity to get the most from those but high AC keeps you safe for a while. Incidentally, I'm not sure Agonizing Blast does anything for true strike until level five, as whether the weapon's damage count's as a damage roll for the spell is... unclear. [/QUOTE]
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