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ENWorlders: Reward my players with Magic Items
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<blockquote data-quote="Piratecat" data-source="post: 1425515" data-attributes="member: 2"><p>Keep in mind that the barbarian/bard couldn't use it as written because it's a spell completion item. I actually have it as a use activated item (usable by anyone) in my own game, but I weakened it somewhat in this writeup. The balance for a lower lvl party is that the wizard can use it, but then has a 50% spell failure chance!</p><p></p><p>Other than that, I'd say sure, the sword can be picked back up. Your best bet is to make the item subtly cursed *if* it seems to you that the group is over-using it. When the barbarian finds that his skin is slowly turning gray and that healing doesn't help, he'll probably save use of the item for real emergencies, and voila' - your problem largely disappears. You can even give him a method for completely removing the curse (like placing the necklace on an iron golem before slaying it) which he won't be able to do for a few levels.</p><p></p><p>And my, do they run when they see those rust monsters.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Piratecat, post: 1425515, member: 2"] Keep in mind that the barbarian/bard couldn't use it as written because it's a spell completion item. I actually have it as a use activated item (usable by anyone) in my own game, but I weakened it somewhat in this writeup. The balance for a lower lvl party is that the wizard can use it, but then has a 50% spell failure chance! Other than that, I'd say sure, the sword can be picked back up. Your best bet is to make the item subtly cursed *if* it seems to you that the group is over-using it. When the barbarian finds that his skin is slowly turning gray and that healing doesn't help, he'll probably save use of the item for real emergencies, and voila' - your problem largely disappears. You can even give him a method for completely removing the curse (like placing the necklace on an iron golem before slaying it) which he won't be able to do for a few levels. And my, do they run when they see those rust monsters.... :D [/QUOTE]
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