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[EOM] An attempt at a Divine Spellcasting class
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<blockquote data-quote="Dave Blewer" data-source="post: 610201" data-attributes="member: 4972"><p><strong>Windpriest revisited</strong></p><p></p><p>Ok, here is the latest incarnation of the Windpriest detailed above. I have made the changes suggested TwoSix and also moved the saving bonuses around to better represent their airy nature. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Spell Lists</p><p>Elements: Air, Biomatter, Ice, Lightning, Sonic, Void, Life or Death</p><p>Abjure [Element], Create [Element] Object, Evoke [Element], Evoke Area [Element], Infuse Creature with {Element], Infuse Object with [Element], Summon [Element], Wall of [Element]</p><p></p><p>Creatures: Animals, Beasts, Fey, Humanoids, Magical Beasts, Plants, and Vermin</p><p>Abjure [Creature], Charm [Creature], Command [Creature], Companion [Creature], Compel [Creature], Dominate [Creature], Instil Emotion in [Creature], Mass Compulsion [Creature], Polymorph [Creature], Telepathy [Creature]</p><p></p><p>Other Lists: Abjure Magic, Alter Reality, Animate Object, Disease, Disjunction, Fast Healing, Poison, Preserve and Decay, Regeneration, Spectral Hand.</p><p></p><p>Hit Dice: d8</p><p></p><p>Class Skills</p><p>Animal Empathy (Cha), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Dispel Magic (Wis), Divination (Wis), Gather Information (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Intuit Direction (Wis), Knowledge (Int), Profession (Wis), Scry (Int), Sense Motive (Wis), Spellcraft (Int), Wilderness Lore (Wis)</p><p>Skill Points at 1st Level: (4 + Int Modifier) x4</p><p>Skill Points at each additional Level: 4 + Int Modifier</p><p></p><p>Weapon and Armour Proficiency: Proficient with all bows, club, dagger, handaxe, javelin, net, nunchaku, quaterstaves, sling, all spears, throwing axe, whip. The Priests of the Lady of the Winds are proficient with all light and medium armours and shields. If the armour is made from natural materials then the Spellcasting Failure Check is reduced by 10%. Metallic armour increases the chance of a Spellcasting Failure Check by 10%.</p><p></p><p>Class Level Base Attack Bonus Spellcaster Level Fort Save Ref Save Will Save Magical Boons </p><p>1 +0 +1 +1 +2 +0 Immunity to Low intensity of a chosen Element + a Moderate or Minor Boon </p><p>2 +1 +2 +2 +3 +0 </p><p>3 +2 +3 +2 +3 +0 </p><p>4 +3 +3 +2 +4 +1 Magical Boon (Minor) </p><p>5 +3 +4 +3 +4 +1 </p><p>6 +4 +5 +3 +5 +2 </p><p>7 +5 +6 +4 +5 +2 </p><p>8 +6/+1 +6 +4 +6 +2 Magical Boon (moderate) </p><p>9 +6/+1 +7 +4 +6 +3 </p><p>10 +7/+2 +8 +5 +7 +3 </p><p>11 +8/+3 +9 +5 +7 +3 </p><p>12 +9/+4 +9 +6 +8 +4 Magical Boon (Moderate) </p><p>13 +9/+4 +10 +6 +8 +4 </p><p>14 +10/+5 +11 +6 +9 +4 </p><p>15 +11/+6/+1 +12 +7 +9 +5 </p><p>16 +12/+7/+2 +12 +7 +10 +5 Magical Boon (Major) </p><p>17 12/+7/+2 +13 +8 +10 +5 </p><p>18 +13/+8/+3 +14 +8 +11 +6 </p><p>19 +14/+9/+4 +15 +8 +11 +6 </p><p>20 +15/+10/+5 +15 +9 +12 +6 Magical Boon (Major)</p></blockquote><p></p>
[QUOTE="Dave Blewer, post: 610201, member: 4972"] [b]Windpriest revisited[/b] Ok, here is the latest incarnation of the Windpriest detailed above. I have made the changes suggested TwoSix and also moved the saving bonuses around to better represent their airy nature. :) Spell Lists Elements: Air, Biomatter, Ice, Lightning, Sonic, Void, Life or Death Abjure [Element], Create [Element] Object, Evoke [Element], Evoke Area [Element], Infuse Creature with {Element], Infuse Object with [Element], Summon [Element], Wall of [Element] Creatures: Animals, Beasts, Fey, Humanoids, Magical Beasts, Plants, and Vermin Abjure [Creature], Charm [Creature], Command [Creature], Companion [Creature], Compel [Creature], Dominate [Creature], Instil Emotion in [Creature], Mass Compulsion [Creature], Polymorph [Creature], Telepathy [Creature] Other Lists: Abjure Magic, Alter Reality, Animate Object, Disease, Disjunction, Fast Healing, Poison, Preserve and Decay, Regeneration, Spectral Hand. Hit Dice: d8 Class Skills Animal Empathy (Cha), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Dispel Magic (Wis), Divination (Wis), Gather Information (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Intuit Direction (Wis), Knowledge (Int), Profession (Wis), Scry (Int), Sense Motive (Wis), Spellcraft (Int), Wilderness Lore (Wis) Skill Points at 1st Level: (4 + Int Modifier) x4 Skill Points at each additional Level: 4 + Int Modifier Weapon and Armour Proficiency: Proficient with all bows, club, dagger, handaxe, javelin, net, nunchaku, quaterstaves, sling, all spears, throwing axe, whip. The Priests of the Lady of the Winds are proficient with all light and medium armours and shields. If the armour is made from natural materials then the Spellcasting Failure Check is reduced by 10%. Metallic armour increases the chance of a Spellcasting Failure Check by 10%. Class Level Base Attack Bonus Spellcaster Level Fort Save Ref Save Will Save Magical Boons 1 +0 +1 +1 +2 +0 Immunity to Low intensity of a chosen Element + a Moderate or Minor Boon 2 +1 +2 +2 +3 +0 3 +2 +3 +2 +3 +0 4 +3 +3 +2 +4 +1 Magical Boon (Minor) 5 +3 +4 +3 +4 +1 6 +4 +5 +3 +5 +2 7 +5 +6 +4 +5 +2 8 +6/+1 +6 +4 +6 +2 Magical Boon (moderate) 9 +6/+1 +7 +4 +6 +3 10 +7/+2 +8 +5 +7 +3 11 +8/+3 +9 +5 +7 +3 12 +9/+4 +9 +6 +8 +4 Magical Boon (Moderate) 13 +9/+4 +10 +6 +8 +4 14 +10/+5 +11 +6 +9 +4 15 +11/+6/+1 +12 +7 +9 +5 16 +12/+7/+2 +12 +7 +10 +5 Magical Boon (Major) 17 12/+7/+2 +13 +8 +10 +5 18 +13/+8/+3 +14 +8 +11 +6 19 +14/+9/+4 +15 +8 +11 +6 20 +15/+10/+5 +15 +9 +12 +6 Magical Boon (Major) [/QUOTE]
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