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EOM and Stronghold Builder's Guidebook/permanent Create?
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<blockquote data-quote="genshou" data-source="post: 2465149" data-attributes="member: 13164"><p>I can do without a replication of <em>fabricate.</em> That core spell has no gp limit, so despite its limitations (it requires a Craft check of the appropriate type) it is quite unwieldy. It's also a Transmutation, and what I'm looking at is alterations to the Create action type, so I've no problems with avoiding the strict recreation of <em>fabricate</em> in its present form.</p><p></p><p>My main concern is with <em>wall of stone</em>. If you really think about it, most of the 600 gp required for a freestanding hewn stone wall section 10-ft. by 10-ft. by 6 ft. is not in the rock itself, but the labor required to quarry the stone, the transportation costs, and the labor required to set up the wall in the right place. If you build in the mountains, it's like having a personal water source in the modern day–the stone is essentially free. This is reflected in the rules by a 5% price break on hewn stone walls in mountain fortresses. So, it can be extrapolated that 600 cubic feet of hewn stone has a gp value of 30, or 5 cp per cubic foot. Given this kind of idea, I'd say it's fair to allow the creation of stone walls <span style="color: DarkSlateBlue">[under the present rules]</span>, but not something as expensive as adamantine (if it goes by the same 5% idea, that's 3 gp per cubic foot just for the raw materials). Iron costs 1 sp per pound, and I'm not sure what the density of an iron wall is, so I'm not sure if permanent wall creation is an option with iron.</p><p></p><p>All right, consider the following spell:</p><p></p><p><strong>Wall of Stone</strong></p><p>Create Earth 1/Death 14/Gen 2</p><p>Total MP: 17</p><p>Range: 30 ft.</p><p>Effect: One 10-foot by 10-foot wall section</p><p>Duration: One minute (see text)</p><p>Area: 10-foot radius</p><p>Saving Throw: None</p><p>When you cast this spell, you create a single 10-foot by 10-foot earthen wall section. This allows you to create a wall section of packed earth (3 ft. thick), masonry (2 ft. thick), superior masonry (2 ft. thick), reinforced masonry (2 ft. thick), or hewn stone (6 ft. thick). The wall merges seamlessly with any surrounding wall sections, and can include parapets, arrowslits, or any other architectural options you desire. You cannot create artwork with this spell. While any looking upon the wall can tell it was created magically, the material does not disappear when the duration ends.</p><p>Costs: 1 MP earthen wall, 2 MP enduring object death, 12 MP higher-value endure (see below), 1 MP range, 1 MP area.</p><p></p><p>And now, the spell enhancement described above:</p><p></p><p><strong>Higher-value Endure (varies):</strong></p><p>This enhancement can only be chosen for Create Death, and requires the Enduring Object (Death) enhancement. By paying an amount for this enhancement equal to four times the amount required to create an object of a given gp value, you can extend the maximum gp limit of the Enduring Object (Death) enhancement. For example, you could cast Create Metal 1/Death 6 (with 4 MP spent on Higher-value Endure) to create a persisting metal object of up to 100 gp in value. While the additional MP spent on Create Death increases the maximum gp value of objects you can create, either the value of the object decreases to the amount allowed by this enhancement, or some material vanishes to make the lasting object fit within the enhancement’s limit.</p><p></p><p>This enhancement allows permanent creation, but it’s not cheap. To create something with no gp limit would require 1 MP in any non-Death element as well as 26 MP spent on Create Death. Also, consider the following:</p><p><strong><span style="color: DarkSlateBlue">Market Price</span> of 1-use Spell Completion Charged Item vs. gp Value of Permanently Created Object Fitting within a 5-foot Square</strong></p><p>100 gp item (requires 7th-level caster): 490 gp</p><p>500 gp item (requires 11th-level caster): 605 gp</p><p>2,500 gp item (requires 15th-level caster): 2,250 gp</p><p>10,000 gp item (requires 19th-level caster): 3,610 gp</p><p></p><p>Assuming no x10 price multiplier for epic-level items, the following prices apply:</p><p>100,000 gp item (requires 23rd-level caster): 5,290 gp</p><p>Any gp value (requires 27th-level caster): 7,290 gp</p><p></p><p>It gets more powerful as it grows in level, and it is cost-effective to do so as a charged item once a character reaches caster level 15 (the equivalent of an 8th-level core spell scroll, nearly a <em>wish</em>). It has the possibility of being exploited, but the high MP cost of the enhancement prevents its use until at least caster level 7, and because even a peasant can tell the item was created magically, a clever caster cannot use magically created gold to pay their way through life. It does cut into the necessity of nonmagical crafting, so this is an option best used in high-magic campaigns.</p></blockquote><p></p>
[QUOTE="genshou, post: 2465149, member: 13164"] I can do without a replication of [I]fabricate.[/I] That core spell has no gp limit, so despite its limitations (it requires a Craft check of the appropriate type) it is quite unwieldy. It's also a Transmutation, and what I'm looking at is alterations to the Create action type, so I've no problems with avoiding the strict recreation of [I]fabricate[/I] in its present form. My main concern is with [I]wall of stone[/I]. If you really think about it, most of the 600 gp required for a freestanding hewn stone wall section 10-ft. by 10-ft. by 6 ft. is not in the rock itself, but the labor required to quarry the stone, the transportation costs, and the labor required to set up the wall in the right place. If you build in the mountains, it's like having a personal water source in the modern day–the stone is essentially free. This is reflected in the rules by a 5% price break on hewn stone walls in mountain fortresses. So, it can be extrapolated that 600 cubic feet of hewn stone has a gp value of 30, or 5 cp per cubic foot. Given this kind of idea, I'd say it's fair to allow the creation of stone walls [COLOR=DarkSlateBlue][under the present rules][/COLOR], but not something as expensive as adamantine (if it goes by the same 5% idea, that's 3 gp per cubic foot just for the raw materials). Iron costs 1 sp per pound, and I'm not sure what the density of an iron wall is, so I'm not sure if permanent wall creation is an option with iron. All right, consider the following spell: [B]Wall of Stone[/B] Create Earth 1/Death 14/Gen 2 Total MP: 17 Range: 30 ft. Effect: One 10-foot by 10-foot wall section Duration: One minute (see text) Area: 10-foot radius Saving Throw: None When you cast this spell, you create a single 10-foot by 10-foot earthen wall section. This allows you to create a wall section of packed earth (3 ft. thick), masonry (2 ft. thick), superior masonry (2 ft. thick), reinforced masonry (2 ft. thick), or hewn stone (6 ft. thick). The wall merges seamlessly with any surrounding wall sections, and can include parapets, arrowslits, or any other architectural options you desire. You cannot create artwork with this spell. While any looking upon the wall can tell it was created magically, the material does not disappear when the duration ends. Costs: 1 MP earthen wall, 2 MP enduring object death, 12 MP higher-value endure (see below), 1 MP range, 1 MP area. And now, the spell enhancement described above: [B]Higher-value Endure (varies):[/B] This enhancement can only be chosen for Create Death, and requires the Enduring Object (Death) enhancement. By paying an amount for this enhancement equal to four times the amount required to create an object of a given gp value, you can extend the maximum gp limit of the Enduring Object (Death) enhancement. For example, you could cast Create Metal 1/Death 6 (with 4 MP spent on Higher-value Endure) to create a persisting metal object of up to 100 gp in value. While the additional MP spent on Create Death increases the maximum gp value of objects you can create, either the value of the object decreases to the amount allowed by this enhancement, or some material vanishes to make the lasting object fit within the enhancement’s limit. This enhancement allows permanent creation, but it’s not cheap. To create something with no gp limit would require 1 MP in any non-Death element as well as 26 MP spent on Create Death. Also, consider the following: [B][COLOR=DarkSlateBlue]Market Price[/COLOR] of 1-use Spell Completion Charged Item vs. gp Value of Permanently Created Object Fitting within a 5-foot Square[/B] 100 gp item (requires 7th-level caster): 490 gp 500 gp item (requires 11th-level caster): 605 gp 2,500 gp item (requires 15th-level caster): 2,250 gp 10,000 gp item (requires 19th-level caster): 3,610 gp Assuming no x10 price multiplier for epic-level items, the following prices apply: 100,000 gp item (requires 23rd-level caster): 5,290 gp Any gp value (requires 27th-level caster): 7,290 gp It gets more powerful as it grows in level, and it is cost-effective to do so as a charged item once a character reaches caster level 15 (the equivalent of an 8th-level core spell scroll, nearly a [I]wish[/I]). It has the possibility of being exploited, but the high MP cost of the enhancement prevents its use until at least caster level 7, and because even a peasant can tell the item was created magically, a clever caster cannot use magically created gold to pay their way through life. It does cut into the necessity of nonmagical crafting, so this is an option best used in high-magic campaigns. [/QUOTE]
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