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EOM and Stronghold Builder's Guidebook/permanent Create?
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<blockquote data-quote="genshou" data-source="post: 2494612" data-attributes="member: 13164"><p>Right, and if you conjured forth hundreds of swords for the king's army, would the soldiers have any complaints about the obvious "magicalness" of their tools? Certainly not. But I'm sure the local weaponsmiths wouldn't be very happy about it.</p><p></p><p>Perhaps some limitations are in order, then. Such as a restriction that you must make the appropriate Craft check if one is required, and rule that since this is magical creation, supernatural and spell-like effects which may grant a bonus to the Craft check would not apply. Also, I've always ruled (whenever it's not already expressly stated in the rules) that you cannot magically create anything which requires a feat or class ability using creation spells. Mostly this refers to magic items, but there are also ways to create weapons and armor of extraordinary quality in some of my campaigns, either through a smithing class or through feats. Sure you can make a thousand swords, or even a thousand masterwork swords, but any high-level adventurer can just ask their party mage to do the same thing for them. Those who want a blade of true quality, though, go to a true master (e.g. Yoshiko Takimoto, the currently reknowned master of swordsmithing techniques in my story hour).</p><p></p><p>I think it really depends on the circumstances of the campaign. By the time a character can cast spells of this nature, they have enough treasure that a lot of items are insignificant to them. And even in Forgotten Realms, I can't exactly imagine that most mages of the level required to cast these spells would have the time of day for every upstart greenie who wants cheap equipment.</p></blockquote><p></p>
[QUOTE="genshou, post: 2494612, member: 13164"] Right, and if you conjured forth hundreds of swords for the king's army, would the soldiers have any complaints about the obvious "magicalness" of their tools? Certainly not. But I'm sure the local weaponsmiths wouldn't be very happy about it. Perhaps some limitations are in order, then. Such as a restriction that you must make the appropriate Craft check if one is required, and rule that since this is magical creation, supernatural and spell-like effects which may grant a bonus to the Craft check would not apply. Also, I've always ruled (whenever it's not already expressly stated in the rules) that you cannot magically create anything which requires a feat or class ability using creation spells. Mostly this refers to magic items, but there are also ways to create weapons and armor of extraordinary quality in some of my campaigns, either through a smithing class or through feats. Sure you can make a thousand swords, or even a thousand masterwork swords, but any high-level adventurer can just ask their party mage to do the same thing for them. Those who want a blade of true quality, though, go to a true master (e.g. Yoshiko Takimoto, the currently reknowned master of swordsmithing techniques in my story hour). I think it really depends on the circumstances of the campaign. By the time a character can cast spells of this nature, they have enough treasure that a lot of items are insignificant to them. And even in Forgotten Realms, I can't exactly imagine that most mages of the level required to cast these spells would have the time of day for every upstart greenie who wants cheap equipment. [/QUOTE]
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EOM and Stronghold Builder's Guidebook/permanent Create?
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