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General Tabletop Discussion
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EOM compared to Core
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<blockquote data-quote="RangerWickett" data-source="post: 2424252" data-attributes="member: 63"><p>First, let me say I think this is very cool. I'm thrilled to see EOM being used in a core setting.</p><p></p><p></p><p></p><p>While the core rules versions of clerics and druids have somewhat weaker spells compared to wizards (not always, but often), I needed a different way to balance their higher BAB, HD, and saves against mages. The lower caster level is even more important now that I'm planning to make it official that MP Limit should be equal to hit dice, not just caster level. But the next EOM release I have scheduled is a modern one, which uses a very different system.</p><p></p><p>And which needs art. Hmm.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2424252, member: 63"] First, let me say I think this is very cool. I'm thrilled to see EOM being used in a core setting. While the core rules versions of clerics and druids have somewhat weaker spells compared to wizards (not always, but often), I needed a different way to balance their higher BAB, HD, and saves against mages. The lower caster level is even more important now that I'm planning to make it official that MP Limit should be equal to hit dice, not just caster level. But the next EOM release I have scheduled is a modern one, which uses a very different system. And which needs art. Hmm. [/QUOTE]
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