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EOM... dead or alive?
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<blockquote data-quote="RangerWickett" data-source="post: 898994" data-attributes="member: 63"><p>Oh, what's his name? If he's graduating Oxford this year, he oughta be at the main campus this fall. Tell him to look up the Psi Phi club.</p><p></p><p>And to everyone concerned with the FAQ, I've been talking with Matt (Cyberzombie) Blakeley. We hit on a bit of a conundrum. We want to update for 3.5e, and also make a few actual revisions rather than simple errata. Basically, we want to improve the quality overall, which requires a bit more than could be accomplished with just answering a few FAQs. Indeed, we already have all the text written for a FAQ/errata index. But it doesn't address the changes we want to make.</p><p></p><p>When we come out with EoM2, we want to make it as smooth and easy to play as possible, which requires some changes to spell lists and such. We're still trying to figure out an exact plan of action (I'm in favor of releasing the changes in a 40-page or so free pdf; enough for owners of the book to use, and to entice those who don't have it, without giving away the whole package).</p><p></p><p>Elements of Magic is very much alive. *cue Dr. Frankenstein* It's alive! </p><p></p><p>We just need to figure out what to do with a few of the extraneous bodyparts. I'll post more in a few hours, once I eat lunch and try to reset my sleep cycle.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 898994, member: 63"] Oh, what's his name? If he's graduating Oxford this year, he oughta be at the main campus this fall. Tell him to look up the Psi Phi club. And to everyone concerned with the FAQ, I've been talking with Matt (Cyberzombie) Blakeley. We hit on a bit of a conundrum. We want to update for 3.5e, and also make a few actual revisions rather than simple errata. Basically, we want to improve the quality overall, which requires a bit more than could be accomplished with just answering a few FAQs. Indeed, we already have all the text written for a FAQ/errata index. But it doesn't address the changes we want to make. When we come out with EoM2, we want to make it as smooth and easy to play as possible, which requires some changes to spell lists and such. We're still trying to figure out an exact plan of action (I'm in favor of releasing the changes in a 40-page or so free pdf; enough for owners of the book to use, and to entice those who don't have it, without giving away the whole package). Elements of Magic is very much alive. *cue Dr. Frankenstein* It's alive! We just need to figure out what to do with a few of the extraneous bodyparts. I'll post more in a few hours, once I eat lunch and try to reset my sleep cycle. [/QUOTE]
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