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[eom] did you ever playtested it ?
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<blockquote data-quote="RangerWickett" data-source="post: 789614" data-attributes="member: 63"><p>I'm fairly confident the system itself isn't overpowering. Rather, some of the spell powers are too good for their spell level. The offending items need to be located and modified, and then it will all work nicely. We did indeed do some playtesting, but we lack the resources to field something like WotC's playtesters, and you'd be amazed at how few people actually will take the time to playtest if you just ask nicely. Maybe if we used NDAs people would feel cooler, and would thus work harder to playtest them. Mostly, we eyeballed what looked right. </p><p></p><p>For some things, like flight, we put the existing fly spell at 3rd level, then went progressively weaker as we went down, without realizing that even limited flight is too powerful at 1st level. So after talking with Tuerny, we came up with a quick fix that lifts the original fly spell to 4th level, and then scales downward from there. After all, 7th level Wizards could only cast a 3rd level fly spell maybe twice a day (and they'd probably not prepare more than one), but a 7th level mage would have enough MP to cast even a 4th level Fly spell multiple times. Being able to fly for a little while once a day is not too powerful when you're 5th level, but being able to have your entire party fly for hours at a time is a bit much for that low of a level.</p><p></p><p>I like the system, and I'd like to do the fixes, but mostly it's just that I have other projects I'm working on, so I'm waiting on CZ to finish his FAQ.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 789614, member: 63"] I'm fairly confident the system itself isn't overpowering. Rather, some of the spell powers are too good for their spell level. The offending items need to be located and modified, and then it will all work nicely. We did indeed do some playtesting, but we lack the resources to field something like WotC's playtesters, and you'd be amazed at how few people actually will take the time to playtest if you just ask nicely. Maybe if we used NDAs people would feel cooler, and would thus work harder to playtest them. Mostly, we eyeballed what looked right. For some things, like flight, we put the existing fly spell at 3rd level, then went progressively weaker as we went down, without realizing that even limited flight is too powerful at 1st level. So after talking with Tuerny, we came up with a quick fix that lifts the original fly spell to 4th level, and then scales downward from there. After all, 7th level Wizards could only cast a 3rd level fly spell maybe twice a day (and they'd probably not prepare more than one), but a 7th level mage would have enough MP to cast even a 4th level Fly spell multiple times. Being able to fly for a little while once a day is not too powerful when you're 5th level, but being able to have your entire party fly for hours at a time is a bit much for that low of a level. I like the system, and I'd like to do the fixes, but mostly it's just that I have other projects I'm working on, so I'm waiting on CZ to finish his FAQ. [/QUOTE]
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[eom] did you ever playtested it ?
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