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[EoM] Evoke [element] idea/fix I'm using in my game
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<blockquote data-quote="Suldulin" data-source="post: 682451" data-attributes="member: 1976"><p>the problem I run into with evoke [element] is that seems to be rarely any reason to not use the missles. sure you have to role multiple hits but for a ray if you miss the one hit that is it, add to that the fact that the missle use tends to do more damage.</p><p></p><p></p><p>My in game fix for that was the following:</p><p></p><p>All elements use the black table for ranges</p><p></p><p>the missle table is removed</p><p></p><p>for attacking multiple targets you divide the dice up ala fire seeds (2d# here, 3d# there, 1d# for that, etc) </p><p></p><p>+damage from level affects each target <u>once</u> as does side affects</p><p></p><p>Touch are like the fans of evoke area element in that they have side affects one higher then the current</p><p></p><p>This fixes the three 'problems'</p><p></p><p>1) now there is some reason to use touch range</p><p>2) there is a reason to use the ray form</p><p>3) while it doesn't quite compare with evoke area damage wise it does provide more reason to use it in multi target situations</p><p></p><p>as a side affect, it can now in effect be used to emulate chain lightning as well as other spells. . .</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Suldulin, post: 682451, member: 1976"] the problem I run into with evoke [element] is that seems to be rarely any reason to not use the missles. sure you have to role multiple hits but for a ray if you miss the one hit that is it, add to that the fact that the missle use tends to do more damage. My in game fix for that was the following: All elements use the black table for ranges the missle table is removed for attacking multiple targets you divide the dice up ala fire seeds (2d# here, 3d# there, 1d# for that, etc) +damage from level affects each target [u]once[/u] as does side affects Touch are like the fans of evoke area element in that they have side affects one higher then the current This fixes the three 'problems' 1) now there is some reason to use touch range 2) there is a reason to use the ray form 3) while it doesn't quite compare with evoke area damage wise it does provide more reason to use it in multi target situations as a side affect, it can now in effect be used to emulate chain lightning as well as other spells. . . Thoughts? [/QUOTE]
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[EoM] Evoke [element] idea/fix I'm using in my game
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