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EOM Homerule Changes (your thoughts)
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<blockquote data-quote="DonTadow" data-source="post: 2241390" data-attributes="member: 22622"><p>Answers</p><p>1, You do not need to know Final Fantasy to be critical and I did enjoy reading your critique and found it helpful. The reason why I mentioned Final Fantasy was because crystals are in important element in the series and I use them here. </p><p></p><p>2. This cost actually comes from the Lycean ARcana official supplement for EOM. I had to read it a couple of times as I found it odd too, but it does fit with my campaign. I do not want my players to be caught up on what crystal and how much of these crystals they need, only that they need these crystals to use magic. I do not want my players keeping track of how many of the mundane spell crystals they have, as I make them keep track of so much and I could see where this could draw away from the game. I do want them to know though that nothing is free. </p><p> HOwever, after reading your comments, it may be a good idea to put a weight and value per crystal and tell how many crystals a player gets per spell list. I will have to explain that these do not effect the power of their spells and regardless they will always run out halfway to level and at level up. I will explain this by telling them that crystals have a limited lifespan. </p><p></p><p>3. In the Lyccean Arcana, there is a section that talks about "power components". These power components are an option for the system. I decided to opt this option. The option is listed the same as I wrote it except that a player only loses -2 caster levels to cast a spell instead of half. I thought this was fare because, as a spell caster gets more powerful, so does his spells and so does the importance of spell components. My other option was to say that, without spell components, he can only cast spells at a certain level no matter what his level is. For instance, i would have made a rule that said anyone can cast spells of 5th level without spell components. That is still an option. </p><p></p><p>4. Thank you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>5. I keep track of my player's inventories of magical items "thanks dm genie" so it would be easy for me to know if a player is carrying a scrying device (magically crafted). </p><p></p><p>6. The precise is still an option for the pc and negates the miss chance. </p><p></p><p>7 This is just flavor for the revive spell. In my campaign it is very uncommon for a person to come back to life or be brought back to life. Humanoid in my campaign eventually reincarnate into gods somewhere after a few lifetimes. The religion of my campaing is very stern on if youre dead you stay dead. However, for flavor, I needed to write a reason for having a revive spell in my campaign. I also need to make sure the pcs understand how special it is for someone to come back from the dead. The monetary cost for all three revives is the same for the equivelent spell in the phb. </p><p></p><p>The Sarcophgus flavor was an idea that came from one of my favorite shows. SG1 where they use special magical Sarcophgus to heal people and bring them back to life.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2241390, member: 22622"] Answers 1, You do not need to know Final Fantasy to be critical and I did enjoy reading your critique and found it helpful. The reason why I mentioned Final Fantasy was because crystals are in important element in the series and I use them here. 2. This cost actually comes from the Lycean ARcana official supplement for EOM. I had to read it a couple of times as I found it odd too, but it does fit with my campaign. I do not want my players to be caught up on what crystal and how much of these crystals they need, only that they need these crystals to use magic. I do not want my players keeping track of how many of the mundane spell crystals they have, as I make them keep track of so much and I could see where this could draw away from the game. I do want them to know though that nothing is free. HOwever, after reading your comments, it may be a good idea to put a weight and value per crystal and tell how many crystals a player gets per spell list. I will have to explain that these do not effect the power of their spells and regardless they will always run out halfway to level and at level up. I will explain this by telling them that crystals have a limited lifespan. 3. In the Lyccean Arcana, there is a section that talks about "power components". These power components are an option for the system. I decided to opt this option. The option is listed the same as I wrote it except that a player only loses -2 caster levels to cast a spell instead of half. I thought this was fare because, as a spell caster gets more powerful, so does his spells and so does the importance of spell components. My other option was to say that, without spell components, he can only cast spells at a certain level no matter what his level is. For instance, i would have made a rule that said anyone can cast spells of 5th level without spell components. That is still an option. 4. Thank you ;) 5. I keep track of my player's inventories of magical items "thanks dm genie" so it would be easy for me to know if a player is carrying a scrying device (magically crafted). 6. The precise is still an option for the pc and negates the miss chance. 7 This is just flavor for the revive spell. In my campaign it is very uncommon for a person to come back to life or be brought back to life. Humanoid in my campaign eventually reincarnate into gods somewhere after a few lifetimes. The religion of my campaing is very stern on if youre dead you stay dead. However, for flavor, I needed to write a reason for having a revive spell in my campaign. I also need to make sure the pcs understand how special it is for someone to come back from the dead. The monetary cost for all three revives is the same for the equivelent spell in the phb. The Sarcophgus flavor was an idea that came from one of my favorite shows. SG1 where they use special magical Sarcophgus to heal people and bring them back to life. [/QUOTE]
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