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General Tabletop Discussion
*Pathfinder & Starfinder
[EOM] Houserule- Limit Spells / day?
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<blockquote data-quote="RandomUsernamehmimo71" data-source="post: 1529080" data-attributes="member: 9051"><p>Thank you for your replies..</p><p></p><p>I am using the Revised system, and I like it very much for that reason, I think it is far more balanced than the original EOM system.. In answer to RangerWickett's post, though, I think I must have been unclear..</p><p>It's not that I think they are too powerful as compared with Book wizards.. It's that they /could/ cast too many spells each day.</p><p></p><p>The reason I clarify this is that I know they could cast 50 6 MP versions of a spell, but they still certainly have the option of casting 200+ 1MPs. </p><p>Perhaps Magic Missile was a bad example to compare it to, as it's so broken in D20..</p><p></p><p>As I understand it, A 20th level Mage could invoke force 0, with a 30ft range, (1+1 = 2mp), 180 times in one day..</p><p></p><p>I don't have a problem with them doing 50 6MP spells.. The idea is to try to skew them toward using the higher spell, or at least reduce the total number each day..</p><p></p><p>For people who are casting as you describe, it wouldn't have a major effect.. They should still be able to cast a large number of 6MP spells.. But it stops someone from just throwing out a 1MP spell every round. </p><p>Again, that might work fine in Forgotten Realms, but in our game, we're trying to keep magic more reserved, more cautious.. </p><p>Having someone casting 370 1MP spells in a day takes away from that feel.</p><p></p><p>I like Kavyk's suggestion, and I had thought along a similar idea myself.. 22 spells might be far too low, and I'll grant that. I had thought that I might go through the Cantrip table, and modify that so it's always about even to how many spells a wizard gets each level.. </p><p>But doubling it is a lot easier, and still works for the Half-levels.</p><p></p><p>Again, thank you for the replies, and I'd appreciate any further comments.</p><p>Colin</p></blockquote><p></p>
[QUOTE="RandomUsernamehmimo71, post: 1529080, member: 9051"] Thank you for your replies.. I am using the Revised system, and I like it very much for that reason, I think it is far more balanced than the original EOM system.. In answer to RangerWickett's post, though, I think I must have been unclear.. It's not that I think they are too powerful as compared with Book wizards.. It's that they /could/ cast too many spells each day. The reason I clarify this is that I know they could cast 50 6 MP versions of a spell, but they still certainly have the option of casting 200+ 1MPs. Perhaps Magic Missile was a bad example to compare it to, as it's so broken in D20.. As I understand it, A 20th level Mage could invoke force 0, with a 30ft range, (1+1 = 2mp), 180 times in one day.. I don't have a problem with them doing 50 6MP spells.. The idea is to try to skew them toward using the higher spell, or at least reduce the total number each day.. For people who are casting as you describe, it wouldn't have a major effect.. They should still be able to cast a large number of 6MP spells.. But it stops someone from just throwing out a 1MP spell every round. Again, that might work fine in Forgotten Realms, but in our game, we're trying to keep magic more reserved, more cautious.. Having someone casting 370 1MP spells in a day takes away from that feel. I like Kavyk's suggestion, and I had thought along a similar idea myself.. 22 spells might be far too low, and I'll grant that. I had thought that I might go through the Cantrip table, and modify that so it's always about even to how many spells a wizard gets each level.. But doubling it is a lot easier, and still works for the Half-levels. Again, thank you for the replies, and I'd appreciate any further comments. Colin [/QUOTE]
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[EOM] Houserule- Limit Spells / day?
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