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EOM - Lyceian Arcana requestish thing: Is this broken?
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<blockquote data-quote="Marius Delphus" data-source="post: 1844277" data-attributes="member: 447"><p>Not broken. Personally, I'd like to see some kind of "sliding scale" that relates [how easy a condition is to meet] to [how much of a discount it provides], but I do realize that something like that would require even more DM fiat, which tends to amuse powergamers and frustrate DMs.</p><p></p><p>A particular spell-ending contingency can have more than one dimension, after all... forgive the first draft/stream-of-consciousness way of posting here, but I'm thinking at least the following things could potentially factor in:</p><p></p><p>- Easier/harder to meet the contingency</p><p style="margin-left: 20px">- Requires no/low-level/mid-level/high-level spellcasting</p> <p style="margin-left: 20px">- Requires free/cheap/expensive materials</p> <p style="margin-left: 20px">- Requires a very common/common/rare/very rare circumstance</p> <p style="margin-left: 20px">- Requires a third party's cooperation/convincing/etc.</p> <p style="margin-left: 20px">- Requires any one/exactly one interpretation of the contingency's wording</p><p>- Caster cannot prevent the contingency from being met</p><p style="margin-left: 20px">- Because caster's intervention meets the contingency</p> <p style="margin-left: 20px">- Because victim can meet the contingency</p><p>- Contingency limits the spell's effect</p><p style="margin-left: 20px">- By making the spell less effective/ineffective in certain circumstances </p><p></p><p>If you have access to any <em>Ravenloft</em> materials, the stuff on curse "escape clauses" is also good for plundering on this topic. Having the spell effect meets the "quantified" prerequisite for a good curse.... IIRC, there's also some stuff in <em>Four Color to Fantasy</em> (the "kryptonite" limitation) that might prod thinking along these lines.</p><p></p><p>With a sliding scale, I think it'd be easier to make the contingency an up-front discount on the XP cost, rather than leaving this open-ended thing hanging around... though I also see a good reason it shouldn't be (letting characters fling permanent spells around cheaply may not be a good idea). But hey; that's what playtesting is for, right? <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 1844277, member: 447"] Not broken. Personally, I'd like to see some kind of "sliding scale" that relates [how easy a condition is to meet] to [how much of a discount it provides], but I do realize that something like that would require even more DM fiat, which tends to amuse powergamers and frustrate DMs. A particular spell-ending contingency can have more than one dimension, after all... forgive the first draft/stream-of-consciousness way of posting here, but I'm thinking at least the following things could potentially factor in: - Easier/harder to meet the contingency [INDENT]- Requires no/low-level/mid-level/high-level spellcasting - Requires free/cheap/expensive materials - Requires a very common/common/rare/very rare circumstance - Requires a third party's cooperation/convincing/etc. - Requires any one/exactly one interpretation of the contingency's wording[/INDENT] - Caster cannot prevent the contingency from being met [INDENT]- Because caster's intervention meets the contingency - Because victim can meet the contingency[/INDENT] - Contingency limits the spell's effect [INDENT]- By making the spell less effective/ineffective in certain circumstances [/INDENT] If you have access to any [I]Ravenloft[/I] materials, the stuff on curse "escape clauses" is also good for plundering on this topic. Having the spell effect meets the "quantified" prerequisite for a good curse.... IIRC, there's also some stuff in [I]Four Color to Fantasy[/I] (the "kryptonite" limitation) that might prod thinking along these lines. With a sliding scale, I think it'd be easier to make the contingency an up-front discount on the XP cost, rather than leaving this open-ended thing hanging around... though I also see a good reason it shouldn't be (letting characters fling permanent spells around cheaply may not be a good idea). But hey; that's what playtesting is for, right? :heh: [/QUOTE]
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EOM - Lyceian Arcana requestish thing: Is this broken?
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