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EoM: Making an Artificer Class?
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<blockquote data-quote="MatrexsVigil" data-source="post: 3175410" data-attributes="member: 14259"><p>So, I've been working on my homebrew world, and I've actually gotten people to playtest it with me. They're willing to be open, so I'm throwing normally DnD magic out the window (as it doesn't fit the world anyway). I want to bring in EoM but right now, the only 'spellcaster' in the party is the Artificer.</p><p></p><p>I stated up this class myself. It involves making a roll (class level + Cha mod + misc mods) against a certian DC to imbue an item with a temporary magic effect by using an elemental. By raising or lowering the DC, the character can imbue his own items, a companion's, an unattended object such as a mug, door, or chair, or create charged items to hand out that only last a specific number or charges or a certain time (which ever runs out first).</p><p></p><p>Example: An artificer needs extra protection for an upcoming fight. He attempts to summon and imbue an earth sprite (the weakest of elementals in this system) into his armor to gain a +1 enhancement bonus to AC. Since its a sprite, the DC base is 15. He gains a +2 modifier to the check since he crafted his own armor. He succeeds with a roll of 21, gaining the +1 bonus to his AC for 4 rounds (1 + 1 for every 2 the check is over 15).</p><p></p><p>Sorry the example is crude, but I don't have my notes with me. How would I adapt the EoM system to this or would it be better if I adapted this system to EoM? Thanks!</p><p></p><p>-P.C.</p></blockquote><p></p>
[QUOTE="MatrexsVigil, post: 3175410, member: 14259"] So, I've been working on my homebrew world, and I've actually gotten people to playtest it with me. They're willing to be open, so I'm throwing normally DnD magic out the window (as it doesn't fit the world anyway). I want to bring in EoM but right now, the only 'spellcaster' in the party is the Artificer. I stated up this class myself. It involves making a roll (class level + Cha mod + misc mods) against a certian DC to imbue an item with a temporary magic effect by using an elemental. By raising or lowering the DC, the character can imbue his own items, a companion's, an unattended object such as a mug, door, or chair, or create charged items to hand out that only last a specific number or charges or a certain time (which ever runs out first). Example: An artificer needs extra protection for an upcoming fight. He attempts to summon and imbue an earth sprite (the weakest of elementals in this system) into his armor to gain a +1 enhancement bonus to AC. Since its a sprite, the DC base is 15. He gains a +2 modifier to the check since he crafted his own armor. He succeeds with a roll of 21, gaining the +1 bonus to his AC for 4 rounds (1 + 1 for every 2 the check is over 15). Sorry the example is crude, but I don't have my notes with me. How would I adapt the EoM system to this or would it be better if I adapted this system to EoM? Thanks! -P.C. [/QUOTE]
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