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EoM: Multiclassing
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<blockquote data-quote="RangerWickett" data-source="post: 751277" data-attributes="member: 63"><p>Also, don't use the Mage class with the colored mage classes. The Mage class is set up as a primary example that can be used for all spellcasters; in effect, you only need just the one Mage class, and you can make any type of spellcaster you want.</p><p></p><p>If, however, you prefer a game where there are more clear distinctions between different types of spellcasters, you can use the Black mage, Green mage, etc. as examples of how to create setting-specific spellcasting classes. I personally prefer the core Mage class, while Matt preferred the various subclasses, but each way works just as well. You just shouldn't mix and match, though. You'll end up diluting the thematic benefit of having specific sub-classes, though I suppose there could be a world where the sub-classes represent specific teachings, and are slightly more powerful within their focus, whereas the core Mage is only available to certain cultures. Maybe each race has its own specific mage with limited magic, whereas the human race can take the more diverse Mage class.</p><p></p><p>Oh, and remember that the black and white mages are a little underpowered, since they should have boons of some sort. CZ has not yet decided what exactly to do about that, I don't think.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 751277, member: 63"] Also, don't use the Mage class with the colored mage classes. The Mage class is set up as a primary example that can be used for all spellcasters; in effect, you only need just the one Mage class, and you can make any type of spellcaster you want. If, however, you prefer a game where there are more clear distinctions between different types of spellcasters, you can use the Black mage, Green mage, etc. as examples of how to create setting-specific spellcasting classes. I personally prefer the core Mage class, while Matt preferred the various subclasses, but each way works just as well. You just shouldn't mix and match, though. You'll end up diluting the thematic benefit of having specific sub-classes, though I suppose there could be a world where the sub-classes represent specific teachings, and are slightly more powerful within their focus, whereas the core Mage is only available to certain cultures. Maybe each race has its own specific mage with limited magic, whereas the human race can take the more diverse Mage class. Oh, and remember that the black and white mages are a little underpowered, since they should have boons of some sort. CZ has not yet decided what exactly to do about that, I don't think. [/QUOTE]
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