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<blockquote data-quote="r-kelleg" data-source="post: 722466" data-attributes="member: 7619"><p>first of all, I would like to congratulate you. </p><p>EOM is among the best sellers of rpgnow ! </p><p>bravo !</p><p></p><p>second point:</p><p>Yesterday I was DMing a game using EOM, and I feel that this system broke the balance. here is why:</p><p>I was using the "end of winter" scenario (level 2-5). In this story, the caracters have to find their way in a path of caves. The first danger they met was a flock of stirge (12 CR 1/2). this should have been a real problem for a group of 5 adventurer level 3. But with 2 mage using evoke fire area and evoke force area, only 3 monsters have been able to attack. all the others have been killed during their fly down. </p><p>Later, they had to cross a room with an unstable floor. </p><p>One of the Mage cast fly level 1 (infuse creature with force) to every members of the team so they were able to cross the room without problem. </p><p></p><p>In summary , my point is that EOM use is overpowering the low level adventurer. In the official system, Fly, teleport and area spells cannot be used before the 5th level. this is no more the case. </p><p></p><p></p><p>The first suggestion I would do is to reduce the duration of fly at level1 to 1round/level instead of 1 minute per level. Even like this it still powerfull. </p><p></p><p></p><p>My second suggestion is about the FAQ. pleaaaaaaase, give us the faq.</p></blockquote><p></p>
[QUOTE="r-kelleg, post: 722466, member: 7619"] first of all, I would like to congratulate you. EOM is among the best sellers of rpgnow ! bravo ! second point: Yesterday I was DMing a game using EOM, and I feel that this system broke the balance. here is why: I was using the "end of winter" scenario (level 2-5). In this story, the caracters have to find their way in a path of caves. The first danger they met was a flock of stirge (12 CR 1/2). this should have been a real problem for a group of 5 adventurer level 3. But with 2 mage using evoke fire area and evoke force area, only 3 monsters have been able to attack. all the others have been killed during their fly down. Later, they had to cross a room with an unstable floor. One of the Mage cast fly level 1 (infuse creature with force) to every members of the team so they were able to cross the room without problem. In summary , my point is that EOM use is overpowering the low level adventurer. In the official system, Fly, teleport and area spells cannot be used before the 5th level. this is no more the case. The first suggestion I would do is to reduce the duration of fly at level1 to 1round/level instead of 1 minute per level. Even like this it still powerfull. My second suggestion is about the FAQ. pleaaaaaaase, give us the faq. [/QUOTE]
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