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EOM-R Scry skill question
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<blockquote data-quote="hilander75" data-source="post: 2235018" data-attributes="member: 17287"><p>I already implemented such changes in my campaign to test them. I based my changes on the core rules hoping to use a similar balance factor. </p><p></p><p>-In my world you can only scry for creatures. Objects are partially covered by dowsing in the divination skill. </p><p>-Scry, when using remove viewing, takes an hour, unless you spend additional MP (1 MP decreases 20 min). The only exception to this rule is if you start the Scry centered on you and use Move Force to scout an area (like the wizard eye spell).</p><p>-The remote casting is limited similarly as in the Expanded Psionic Handbook. The raider spell costs 1.5 times more than usual.</p><p></p><p>At the beginning my wizard was a little upset, but he agreed that it can be unbalancing at times so we agreed to test them and decide if the house-rules stay or go.</p><p></p><p>Regarding Divinations, so far I haven’t had any real trouble with them. At some point I thought Dowsing was problematic, because once my players knew the type of enemy they where facing, they will start dowsing for common objects the enemy might be wearing or for particular creatures effectively having some sort of radar that will tell them kind of where the enemies were. But then I took them out of dungeons and into open places and it seems fine now.</p></blockquote><p></p>
[QUOTE="hilander75, post: 2235018, member: 17287"] I already implemented such changes in my campaign to test them. I based my changes on the core rules hoping to use a similar balance factor. -In my world you can only scry for creatures. Objects are partially covered by dowsing in the divination skill. -Scry, when using remove viewing, takes an hour, unless you spend additional MP (1 MP decreases 20 min). The only exception to this rule is if you start the Scry centered on you and use Move Force to scout an area (like the wizard eye spell). -The remote casting is limited similarly as in the Expanded Psionic Handbook. The raider spell costs 1.5 times more than usual. At the beginning my wizard was a little upset, but he agreed that it can be unbalancing at times so we agreed to test them and decide if the house-rules stay or go. Regarding Divinations, so far I haven’t had any real trouble with them. At some point I thought Dowsing was problematic, because once my players knew the type of enemy they where facing, they will start dowsing for common objects the enemy might be wearing or for particular creatures effectively having some sort of radar that will tell them kind of where the enemies were. But then I took them out of dungeons and into open places and it seems fine now. [/QUOTE]
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