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General Tabletop Discussion
EN Publishing
EOM:R vs EOM:ME
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<blockquote data-quote="genshou" data-source="post: 2634201" data-attributes="member: 13164"><p>Any spellcaster can create single-use magic items without an item creation feat. All other item creation is boiled into a single feat. Instead of spending XP, EoM-ME spellcasters use action points to gain Craft Points (CP's). The amount of CP's you get per action point rises proportionately with character level. You can either craft items or make a spell permanent when you cast it (both have the same CP cost).</p><p></p><p>Casting healing spells has a CP cost, so it's not something a mage wants to do except when absolutely needed (or if the mage has plenty of action points)</p><p></p><p>Magical skills have no ability scores tied to them, so spellcasting is less a matter of ability modifier and more how much focus you place on each spell list as well as which tradition feat you are using at that particular moment (many tradition feats provide a bonus to specific magical skills, but you can normally only gain the benefits of one tradition at a time). Spell mishaps for horribly failed spellcasting checks are determined by which tradition you are focusing on at any given moment.</p><p></p><p>Instead of having a limit to the number of spells you can cast, each time you fail to meet the DC to cast a spell you take a cumulative penalty to all spellcasting checks until you rest. Failing the check by 1-5 means the spell was still successful, you just suffer the penalty to later checks. Failing by more than that is not such a blessed event...</p><p></p><p>Overcasting rules are built-into the system. It is a bad idea to overcast often, as it causes ability damage (always temporary, not ability drain).</p><p></p><p>As others have pointed out, one of the most important changes is that any character can cast spells (be they a Strong Hero, Rogue, Unfettered, or what have you) simply by taking a tradition feat and spending the appropriate skill points. Even a character with a class already capable of casting spells can benefit from these skill ranks, as this gives them another source of magic to draw upon.</p><p></p><p>The effects of spell lists are slightly different, but I'm not keen on the details atm.</p><p></p><p>Hope these responses help! ^_^</p><p> - tpc</p></blockquote><p></p>
[QUOTE="genshou, post: 2634201, member: 13164"] Any spellcaster can create single-use magic items without an item creation feat. All other item creation is boiled into a single feat. Instead of spending XP, EoM-ME spellcasters use action points to gain Craft Points (CP's). The amount of CP's you get per action point rises proportionately with character level. You can either craft items or make a spell permanent when you cast it (both have the same CP cost). Casting healing spells has a CP cost, so it's not something a mage wants to do except when absolutely needed (or if the mage has plenty of action points) Magical skills have no ability scores tied to them, so spellcasting is less a matter of ability modifier and more how much focus you place on each spell list as well as which tradition feat you are using at that particular moment (many tradition feats provide a bonus to specific magical skills, but you can normally only gain the benefits of one tradition at a time). Spell mishaps for horribly failed spellcasting checks are determined by which tradition you are focusing on at any given moment. Instead of having a limit to the number of spells you can cast, each time you fail to meet the DC to cast a spell you take a cumulative penalty to all spellcasting checks until you rest. Failing the check by 1-5 means the spell was still successful, you just suffer the penalty to later checks. Failing by more than that is not such a blessed event... Overcasting rules are built-into the system. It is a bad idea to overcast often, as it causes ability damage (always temporary, not ability drain). As others have pointed out, one of the most important changes is that any character can cast spells (be they a Strong Hero, Rogue, Unfettered, or what have you) simply by taking a tradition feat and spending the appropriate skill points. Even a character with a class already capable of casting spells can benefit from these skill ranks, as this gives them another source of magic to draw upon. The effects of spell lists are slightly different, but I'm not keen on the details atm. Hope these responses help! ^_^ - tpc [/QUOTE]
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