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EoM: Rev and EoM: ME revisited
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<blockquote data-quote="Gunpowder_Treasoner" data-source="post: 3200746" data-attributes="member: 46489"><p>Thieve all ya want <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I changed the magical skill names for two reasons: 1.) to add some flavor to the system and 2.) make the skills more suited to my particular mythos. The originals were just too generic, though I'm assuming it was made so that DMs could seamlessly adapt the system to their needs. Here's what I've named the skills (referred to as "Lores" in my setting by the mage crowd, again for flavor) after the latest overhaul of my mechanics:</p><p></p><p><strong>Attack: </strong> Scourging (formerly Harrowing; sorry, I forgot to change the name when I posted up "War Wizardry," which I renamed "Scourge")</p><p></p><p><strong>Charm: </strong> Ruling</p><p></p><p><strong>Create: </strong> Making (metacreation)</p><p></p><p><strong>Cure: </strong> Weaving</p><p></p><p><strong>Defend: </strong> Warding</p><p></p><p><strong>Divine:</strong> Seeking</p><p></p><p><strong>Illusion:</strong> Seeming</p><p></p><p><strong>Move: </strong> Quickening</p><p></p><p><strong>Summon: </strong> Making (conjuration)</p><p></p><p><strong>Transform: </strong> Shaping</p><p></p><p>The only other changes I've made to my system since my last post is re-naming "Mana" to "Aether," as the former is too generic and bland for me, in addition to conflicting with my revised explination for where magic comes from. And, the Saving Throw DC is now Equal to 10 + 1/2 the spell's level + the mages Wisdom modifier; i realized that min/maxers will naturally make Intelligence their dump stat to ensure maximum skill points (the mage is free to choose any of the 3 mental ability scores to determine how much bonus aether and evocations he may have). I lumped Summon in with Create as it's my opinion that it's just too limited to be it's own skill (mages get both metacreation and conjuration when they take Making as a class skill, though diffrent traditions offer diffrent bonuses to each sub-skill). I think I'll have the mages gain a point of flux for casting without a focus, though I'm keeping the rule that lets mages choose what component they want for their spells (after all, I have to have some reason why wizards haul around wands, staves, and talismans everywhere they go). I know my 10 point Flux rule is brutal, and it's highly unlikely that any mage will ever acquire it; it's more of an omnious warning to all mages that they should NEVER attempt to summon forces they can't control. A less brutal alternative would be a permanat -2 penalty (removable only by a powerful incantation equlivent to <em>wish</em>) to spellcasting checks if you're uncomfortable with the loss of spellcasting ability.</p><p></p><p>I made the War Wizard/Scourge tradition solely for the purpose of sating my lust for explosions and slinging around lightning bolts, and to have a Attack/Scourging focused tradition other than Wuxia Sorcery (which I've called Battlemage until I can think of a better name). I'm glad you like the Methuselah template; wizards are my favorite characters of all time, and have been shorthanded far too many times in literature for my tastes. I'll post up more if you're interested.</p></blockquote><p></p>
[QUOTE="Gunpowder_Treasoner, post: 3200746, member: 46489"] Thieve all ya want :p I changed the magical skill names for two reasons: 1.) to add some flavor to the system and 2.) make the skills more suited to my particular mythos. The originals were just too generic, though I'm assuming it was made so that DMs could seamlessly adapt the system to their needs. Here's what I've named the skills (referred to as "Lores" in my setting by the mage crowd, again for flavor) after the latest overhaul of my mechanics: [B]Attack: [/B] Scourging (formerly Harrowing; sorry, I forgot to change the name when I posted up "War Wizardry," which I renamed "Scourge") [B]Charm: [/B] Ruling [B]Create: [/B] Making (metacreation) [B]Cure: [/B] Weaving [B]Defend: [/B] Warding [B]Divine:[/B] Seeking [B]Illusion:[/B] Seeming [B]Move: [/B] Quickening [B]Summon: [/B] Making (conjuration) [B]Transform: [/B] Shaping The only other changes I've made to my system since my last post is re-naming "Mana" to "Aether," as the former is too generic and bland for me, in addition to conflicting with my revised explination for where magic comes from. And, the Saving Throw DC is now Equal to 10 + 1/2 the spell's level + the mages Wisdom modifier; i realized that min/maxers will naturally make Intelligence their dump stat to ensure maximum skill points (the mage is free to choose any of the 3 mental ability scores to determine how much bonus aether and evocations he may have). I lumped Summon in with Create as it's my opinion that it's just too limited to be it's own skill (mages get both metacreation and conjuration when they take Making as a class skill, though diffrent traditions offer diffrent bonuses to each sub-skill). I think I'll have the mages gain a point of flux for casting without a focus, though I'm keeping the rule that lets mages choose what component they want for their spells (after all, I have to have some reason why wizards haul around wands, staves, and talismans everywhere they go). I know my 10 point Flux rule is brutal, and it's highly unlikely that any mage will ever acquire it; it's more of an omnious warning to all mages that they should NEVER attempt to summon forces they can't control. A less brutal alternative would be a permanat -2 penalty (removable only by a powerful incantation equlivent to [I]wish[/I]) to spellcasting checks if you're uncomfortable with the loss of spellcasting ability. I made the War Wizard/Scourge tradition solely for the purpose of sating my lust for explosions and slinging around lightning bolts, and to have a Attack/Scourging focused tradition other than Wuxia Sorcery (which I've called Battlemage until I can think of a better name). I'm glad you like the Methuselah template; wizards are my favorite characters of all time, and have been shorthanded far too many times in literature for my tastes. I'll post up more if you're interested. [/QUOTE]
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