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EoM:Revised paladin class
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<blockquote data-quote="Thirsty" data-source="post: 1581423" data-attributes="member: 5695"><p>Hi all</p><p></p><p>I recently purchased Elements of Magic Revised and it has inspired me to convert an old campaign world I was working on to use the magic system presented.</p><p></p><p>I have started to look at classes starting with the Knights of the order of the Shield. These fulfill a similar role to paladins in my world but do not have the healing ability, concentrating on the militant side.</p><p></p><p>My first draft conversion is below and I would like any feedback.</p><p></p><p>Knight in the Order of the Shield</p><p></p><p>Hit dice, BAB and Saves as per paladin</p><p>Named abilities are the same as those possessed by the paladin class</p><p></p><p>Alignment LG</p><p></p><p>Level</p><p>1 Aura of Good, Smite Evil 1/day, Dowse Evil +2 bonus</p><p>2 Divine Grace</p><p>3 Aura of Courage, Divine Health</p><p>4 Dispel Magic +2 bonus</p><p>5 Smite evil 2/day, Special mount</p><p>6 Dowse Evil +4 bonus</p><p>7 </p><p>8 </p><p>9 </p><p>10 Smite evil 3/day</p><p>11 Dowse Evil +6 bonus</p><p>12 </p><p>13 </p><p>14 Dispel Magic +4 bonus</p><p>15 Smite evil 4/day</p><p>16 Dowse Evil +8 bonus</p><p>17 </p><p>18 </p><p>19 </p><p>20 Smite evil 5/day</p><p></p><p>Spells</p><p>A knight of the shield advances 1/2 spellcasting level for every level</p><p></p><p>Spell lists</p><p></p><p>A knight of the shield may choose from the following spell lists</p><p></p><p>Abjure Chaos (Hex Law)</p><p>Abjure Evil (Hex Good)</p><p>Abjure Death</p><p>Abjure Force</p><p>Abjure Metal</p><p>Abjure Acid</p><p>Abjure Air</p><p>Abjure Fire</p><p>Abjure Ice</p><p>Abjure Lava</p><p>Abjure Lightning</p><p>Abjure Water</p><p>Charm Humanoid</p><p>Charm Undead</p><p>Create Light</p><p>Create Metal</p><p>Evoke Good</p><p>Infuse Air</p><p>Infuse Earth</p><p>Infuse Fire</p><p>Infuse Death</p><p>Infuse Life</p><p>Infuse Water</p><p>Infuse Force</p><p>Infuse Nature</p><p>Infuse Space</p><p>Infuse Time</p><p>Move Fire</p><p></p><p>Weapon and Armour profs</p><p>Proficient in all simple and martial weapons</p><p>Proficient in all armours and shields (except tower)</p><p>Armoured Casting</p><p></p><p>Class Skills</p><p>Concentration, Craft, Diplomacy, Dispel Magic, Handle Animal, Knowledge (all), Profession, Ride, Sense Motive</p><p></p><p>Cheers</p><p>Chris</p></blockquote><p></p>
[QUOTE="Thirsty, post: 1581423, member: 5695"] Hi all I recently purchased Elements of Magic Revised and it has inspired me to convert an old campaign world I was working on to use the magic system presented. I have started to look at classes starting with the Knights of the order of the Shield. These fulfill a similar role to paladins in my world but do not have the healing ability, concentrating on the militant side. My first draft conversion is below and I would like any feedback. Knight in the Order of the Shield Hit dice, BAB and Saves as per paladin Named abilities are the same as those possessed by the paladin class Alignment LG Level 1 Aura of Good, Smite Evil 1/day, Dowse Evil +2 bonus 2 Divine Grace 3 Aura of Courage, Divine Health 4 Dispel Magic +2 bonus 5 Smite evil 2/day, Special mount 6 Dowse Evil +4 bonus 7 8 9 10 Smite evil 3/day 11 Dowse Evil +6 bonus 12 13 14 Dispel Magic +4 bonus 15 Smite evil 4/day 16 Dowse Evil +8 bonus 17 18 19 20 Smite evil 5/day Spells A knight of the shield advances 1/2 spellcasting level for every level Spell lists A knight of the shield may choose from the following spell lists Abjure Chaos (Hex Law) Abjure Evil (Hex Good) Abjure Death Abjure Force Abjure Metal Abjure Acid Abjure Air Abjure Fire Abjure Ice Abjure Lava Abjure Lightning Abjure Water Charm Humanoid Charm Undead Create Light Create Metal Evoke Good Infuse Air Infuse Earth Infuse Fire Infuse Death Infuse Life Infuse Water Infuse Force Infuse Nature Infuse Space Infuse Time Move Fire Weapon and Armour profs Proficient in all simple and martial weapons Proficient in all armours and shields (except tower) Armoured Casting Class Skills Concentration, Craft, Diplomacy, Dispel Magic, Handle Animal, Knowledge (all), Profession, Ride, Sense Motive Cheers Chris [/QUOTE]
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