I had an idea to put in a new list to incluce Haste and the like to EOM. Make a new list. Still need to fully flesh it out but most of the durations will be 1rd/lvl.
Prerequisites: Evoke Force, Instill Force in (Creature)
Speed
0- 10 ft burst of speed to movement for 1 rd
1- Expiditious Retreat (double move)
2- Lesser Haste (Extra Move Equivilent and +2 AC for speed)
3- Haste (extra partial and +4 enhacement to AC)
4- Freedome of Movement
5- Accelerated (haste with blur effect)
6- Bestow Speed (bestow on 1 creature/lvl a 3 lvl speed effect)
7- Accelerate (Haste effect and can water/wind walk)
8- Break Barrier (move so fast can break the time barrier and jump 3d6 rds into the future or go through matter (full move in one rd, 1/2 next, 1/4 next, 5ft next, then stop. Or break the etherial barrier for himself) all effects need standard move before effect takes place as an acceleration.
9- Speed beyond Time ( has 1d4+1 extra actions a round in which no one else that is not sped up cannot take an action as per time stop)
The Other Idea I had for a List is the Cloud List:
Prerequisites: Evoke Water or Evoke Steam, Evoke Area Water or Evoke Area Steam.
0- Puff (Cloud 30 ft spread 20 ft high for 1rd/level less if wind)
1-Obscuring Mist
2-Fog Cloud
3-Stinking Cloud
4-Solid Fog
5-Cloudkill
6-Acid Fog
7-Entangling Fog (fog that "Web"s the people caught in it)
8-Elemental Fog (Cloud that deals damage of an element that is known already from another evoke (Element) list. Such as Incendiary Cloud (Evoke Fire needed) Does 5d6 damage plus moderate elemental side effect.
9- Anti-Magic Fog (As Obscuring Mist but with the added effect of an anti-magical feild while in the fog. Also an area Greater Dispel Magic on items/spells that remain in the fog for more than a round, 1d20+level of caster for the check.
So Tell me What you think?
Matrix
Prerequisites: Evoke Force, Instill Force in (Creature)
Speed
0- 10 ft burst of speed to movement for 1 rd
1- Expiditious Retreat (double move)
2- Lesser Haste (Extra Move Equivilent and +2 AC for speed)
3- Haste (extra partial and +4 enhacement to AC)
4- Freedome of Movement
5- Accelerated (haste with blur effect)
6- Bestow Speed (bestow on 1 creature/lvl a 3 lvl speed effect)
7- Accelerate (Haste effect and can water/wind walk)
8- Break Barrier (move so fast can break the time barrier and jump 3d6 rds into the future or go through matter (full move in one rd, 1/2 next, 1/4 next, 5ft next, then stop. Or break the etherial barrier for himself) all effects need standard move before effect takes place as an acceleration.
9- Speed beyond Time ( has 1d4+1 extra actions a round in which no one else that is not sped up cannot take an action as per time stop)
The Other Idea I had for a List is the Cloud List:
Prerequisites: Evoke Water or Evoke Steam, Evoke Area Water or Evoke Area Steam.
0- Puff (Cloud 30 ft spread 20 ft high for 1rd/level less if wind)
1-Obscuring Mist
2-Fog Cloud
3-Stinking Cloud
4-Solid Fog
5-Cloudkill
6-Acid Fog
7-Entangling Fog (fog that "Web"s the people caught in it)
8-Elemental Fog (Cloud that deals damage of an element that is known already from another evoke (Element) list. Such as Incendiary Cloud (Evoke Fire needed) Does 5d6 damage plus moderate elemental side effect.
9- Anti-Magic Fog (As Obscuring Mist but with the added effect of an anti-magical feild while in the fog. Also an area Greater Dispel Magic on items/spells that remain in the fog for more than a round, 1d20+level of caster for the check.
So Tell me What you think?
Matrix