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EoM thoughts for 4E
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5032109" data-attributes="member: 20805"><p>I have been recently thinking about Elements of Magic... one of the best things that ever happened to 3e. But now that, due to the greater ease of GM prep, I am in the 4e camp I would like to consider options for bringing the system forward. However, I have much more experience building monsters than I do making character classes.</p><p></p><p>So.. I come here with an idea and am looking for help fleshing it out.</p><p></p><p>My thought is quite simple. Build a base casting class, controller type, that has a generic list of powers. You have 4 build options, each one targets a different defence as thier primary focus.</p><p></p><p>Each power is based on the following:</p><p></p><p>Cast a Signature Minor Spell, at will</p><p>4 MP limit</p><p></p><p>Cast a Signature major spell, encounter</p><p>8 MP limit</p><p></p><p>Cast a major spell on the fly, daily</p><p>8MP limit</p><p>etc..</p><p></p><p>Each level you learn a new component to your spell list.</p><p>Paragon paths could be built around mastery of a spell component or list.</p><p></p><p></p><p>This could '4e'ify the spell mechanics with a minimum of changing the really cool rule set.</p><p></p><p>Thoughts?</p><p>Am I crazy?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5032109, member: 20805"] I have been recently thinking about Elements of Magic... one of the best things that ever happened to 3e. But now that, due to the greater ease of GM prep, I am in the 4e camp I would like to consider options for bringing the system forward. However, I have much more experience building monsters than I do making character classes. So.. I come here with an idea and am looking for help fleshing it out. My thought is quite simple. Build a base casting class, controller type, that has a generic list of powers. You have 4 build options, each one targets a different defence as thier primary focus. Each power is based on the following: Cast a Signature Minor Spell, at will 4 MP limit Cast a Signature major spell, encounter 8 MP limit Cast a major spell on the fly, daily 8MP limit etc.. Each level you learn a new component to your spell list. Paragon paths could be built around mastery of a spell component or list. This could '4e'ify the spell mechanics with a minimum of changing the really cool rule set. Thoughts? Am I crazy? [/QUOTE]
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