Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
(EoM) Wielders of the Elements [Looking for interest]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jolmo" data-source="post: 1688230" data-attributes="member: 14908"><p>Hi, Glad to see some interest <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EoM replaces all magic, not just arcane. I had planned on having all players be casters, but I could allow one purely martial character whose player wouldn't need EoM. I would need 2-4 casters for the game to get started though.</p><p></p><p>Except for the above, all character would be self-taught spell casters, having learnt the basics from an old scroll they found as kids and figuring out how to use different spells on their own.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> I hope this isn't to much information at once:</p><p></p><p><u><strong>The world as you know it:</strong></u></p><p>The known world is a huge island, about the size of Australia, surrounded on all sides by an endless ocean. In the sky, there is no single sun, instead multiple points of light dot the sky, together providing as much light as our sun, but not as focused. At night, the lights just wink out, only a single one remaining, far away.</p><p></p><p>Humans are the supreme race, others exist, but not in great numbers since the wars. They are looked down on, have to pay more tax, and are not as protected by the laws as humans. To humans, the laws are just and the taxes low.</p><p></p><p>Magic is a known fenomena, but not many can learn it and fewer get the chance to. Three strong mages serve the King; Halon, the King's Mouth; Birmon, the King's Arm; and Sintro, the King's Eyes. Other than those, several mages, of no more power than you, are known to exist. As you learnt from the scroll, magic works through manipulating connections to the elemental planes, though you're not quite sure what that means.</p><p></p><p><u><strong>Character Creation:</strong></u></p><p>28 point buy: start at 8, 9-<em>16</em> costs 1 point, 17-18 costs <em>2</em> points. All start with whatever equipment they could be expected to own, including weapons and armor. HP is max at first, then 75% rounded down. No alignments.</p><p></p><p><u><strong>House Rules:</strong></u></p><p>Some spell lists are unavailible to you, at least initially. Those are the [Alignment], [Creature], Time, and Space spell lists.</p><p></p><p>All spell lists are worked in different ways in this game. Because of that, it is easier to learn similar spell lists than those differing much. This affects spell list selection and max MP used for a spell.</p><p></p><p><strong>Spell List Selection:</strong> The first spell list can be freely chosen from those availible.</p><p></p><p>All following spell lists must be chosen to have a connection with one of your earlier lists.</p><p></p><p>A connection exists within each element, a connection also exists between two elements adjacent on the elemental globe which also share the same action type. Example: Evoke Fire has a connection to all Fire lists and Evoke Lightning/Light/Lava/Shadow.</p><p></p><p>For nature, a connection exists with any two spell lists whose elements are on polar opposites of the elemental globe and who share the same action type. If you possess only one of the lists, no connection exists. Example: Create Mist and Create Lava together has a connection to Create Nature</p><p></p><p>To use nature as a connection for chosing other spell lists, you must pick the complete opposite of one that you already possess, or both opposites at once. Example: Infuse Nature has a connection to Infuse Fire if you already possess Infuse Water, or if you chose both at the same time.</p><p></p><p>Force spell lists are the most basic, they do not require a connection to take and do not offer connections to any other spell lists. If you have only selected Force spell lists, your next one can be freely chosen.</p><p></p><p><strong>MP limit:</strong> The limit for spending many MP on a single action type is extended to elements as well, and is made stricter to allow only 'the number of spell lists of the right type that you know' squared in MP spent. Example: To cast a spell using evoke fire 1/evoke light 1/summon fire 4, you would need to have a third fire spell list as two fire spell lists only lets you use 4 fire MP in a spell, you would also need a second summon spell list.</p><p></p><p>The MP limit rule might be softend if it seems to tough during play.</p><p></p><p><strong>[Creature] spell lists:</strong> The [creature] spell lists are replaced by [element] spell lists and can only be used on those who currently draws power from one of the elements. In general, something needs to be at least moderately aligned with an element to count as getting energy from it. Casting a spell using 6 MP or more of a single element makes the caster count as moderately aligned with that element, general MP counts for all elements involved. All infuse spells of that power affecting a target always makes the target elementaly aligned. Humans and similar creatures are not aligned to Life or any other element, but are <em>made of</em> Nature and can be affected by spell lists like Heal Nature.</p><p></p><p><strong>XP:</strong> I will not track XP, instead increasing your levels when that would fit.</p><p></p><p><strong>Crafting Items and Permanent Spells:</strong> Item crafting and permanent spells, instead of using XP, costs more MP and requires you to reserve half of the MP cost all the time. These MP can be used, but doing so will drain the item or spell, ending its effect. Permanent spells costs as much MP as creating an item costing half it's market value, they also take some time to cast, one hour per 1000 gp of their marketprice. You can't create an item or cast a permanent spell using more MP than you normaly could use for a spell. The MP cost depends on the GP cost for creating the item as by the table below.</p><p></p><p>MP: Max GP</p><p>01: 250</p><p>02: 750</p><p>03: 1,500</p><p>04: 2,500</p><p>05: 3,750</p><p>06: 5,250</p><p>07: 7,000</p><p>08: 9,000</p><p>09: 11,250</p><p>10: 13,750</p><p>11: 16,500</p><p>12: 19,500</p><p>13: 22,750</p><p>14: 26,250</p><p>15: 30,000</p><p>16: 34,000</p><p>17: 38,250</p><p>18: 42,750</p><p>19: 47,500</p><p>20: 52,500</p><p></p><p>---</p><p></p><p>I hope that all made some sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I think that's all you need to know, but please ask for whatever information or clarification you need. If you see a problem with one of the rules, let me know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jolmo, post: 1688230, member: 14908"] Hi, Glad to see some interest :) EoM replaces all magic, not just arcane. I had planned on having all players be casters, but I could allow one purely martial character whose player wouldn't need EoM. I would need 2-4 casters for the game to get started though. Except for the above, all character would be self-taught spell casters, having learnt the basics from an old scroll they found as kids and figuring out how to use different spells on their own. :heh: I hope this isn't to much information at once: [u][b]The world as you know it:[/b][/u] The known world is a huge island, about the size of Australia, surrounded on all sides by an endless ocean. In the sky, there is no single sun, instead multiple points of light dot the sky, together providing as much light as our sun, but not as focused. At night, the lights just wink out, only a single one remaining, far away. Humans are the supreme race, others exist, but not in great numbers since the wars. They are looked down on, have to pay more tax, and are not as protected by the laws as humans. To humans, the laws are just and the taxes low. Magic is a known fenomena, but not many can learn it and fewer get the chance to. Three strong mages serve the King; Halon, the King's Mouth; Birmon, the King's Arm; and Sintro, the King's Eyes. Other than those, several mages, of no more power than you, are known to exist. As you learnt from the scroll, magic works through manipulating connections to the elemental planes, though you're not quite sure what that means. [u][b]Character Creation:[/b][/u] 28 point buy: start at 8, 9-[i]16[/i] costs 1 point, 17-18 costs [i]2[/i] points. All start with whatever equipment they could be expected to own, including weapons and armor. HP is max at first, then 75% rounded down. No alignments. [u][b]House Rules:[/b][/u] Some spell lists are unavailible to you, at least initially. Those are the [Alignment], [Creature], Time, and Space spell lists. All spell lists are worked in different ways in this game. Because of that, it is easier to learn similar spell lists than those differing much. This affects spell list selection and max MP used for a spell. [b]Spell List Selection:[/b] The first spell list can be freely chosen from those availible. All following spell lists must be chosen to have a connection with one of your earlier lists. A connection exists within each element, a connection also exists between two elements adjacent on the elemental globe which also share the same action type. Example: Evoke Fire has a connection to all Fire lists and Evoke Lightning/Light/Lava/Shadow. For nature, a connection exists with any two spell lists whose elements are on polar opposites of the elemental globe and who share the same action type. If you possess only one of the lists, no connection exists. Example: Create Mist and Create Lava together has a connection to Create Nature To use nature as a connection for chosing other spell lists, you must pick the complete opposite of one that you already possess, or both opposites at once. Example: Infuse Nature has a connection to Infuse Fire if you already possess Infuse Water, or if you chose both at the same time. Force spell lists are the most basic, they do not require a connection to take and do not offer connections to any other spell lists. If you have only selected Force spell lists, your next one can be freely chosen. [b]MP limit:[/b] The limit for spending many MP on a single action type is extended to elements as well, and is made stricter to allow only 'the number of spell lists of the right type that you know' squared in MP spent. Example: To cast a spell using evoke fire 1/evoke light 1/summon fire 4, you would need to have a third fire spell list as two fire spell lists only lets you use 4 fire MP in a spell, you would also need a second summon spell list. The MP limit rule might be softend if it seems to tough during play. [b][Creature] spell lists:[/b] The [creature] spell lists are replaced by [element] spell lists and can only be used on those who currently draws power from one of the elements. In general, something needs to be at least moderately aligned with an element to count as getting energy from it. Casting a spell using 6 MP or more of a single element makes the caster count as moderately aligned with that element, general MP counts for all elements involved. All infuse spells of that power affecting a target always makes the target elementaly aligned. Humans and similar creatures are not aligned to Life or any other element, but are [i]made of[/i] Nature and can be affected by spell lists like Heal Nature. [b]XP:[/b] I will not track XP, instead increasing your levels when that would fit. [b]Crafting Items and Permanent Spells:[/b] Item crafting and permanent spells, instead of using XP, costs more MP and requires you to reserve half of the MP cost all the time. These MP can be used, but doing so will drain the item or spell, ending its effect. Permanent spells costs as much MP as creating an item costing half it's market value, they also take some time to cast, one hour per 1000 gp of their marketprice. You can't create an item or cast a permanent spell using more MP than you normaly could use for a spell. The MP cost depends on the GP cost for creating the item as by the table below. MP: Max GP 01: 250 02: 750 03: 1,500 04: 2,500 05: 3,750 06: 5,250 07: 7,000 08: 9,000 09: 11,250 10: 13,750 11: 16,500 12: 19,500 13: 22,750 14: 26,250 15: 30,000 16: 34,000 17: 38,250 18: 42,750 19: 47,500 20: 52,500 --- I hope that all made some sense. ;) I think that's all you need to know, but please ask for whatever information or clarification you need. If you see a problem with one of the rules, let me know. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(EoM) Wielders of the Elements [Looking for interest]
Top