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EONS #46: Trader Captains
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<blockquote data-quote="easl" data-source="post: 7710209" data-attributes="member: 6856073"><p>Just spotted two errors in the example calculation (at least I think they're errors)</p><p></p><p>#1: 133 days = 4.4 months, not 2.2 months.</p><p>#2: Livestock is a restricted good, so profit should be 28%, not 14%</p><p></p><p>Running a couple of sample calculations, some initial observations:</p><ol> <li data-xf-list-type="ol">Your costs and profits will be the same doing 1 5-parsec trip or 5 1-parsec trips with the same type and amount of cargo. </li> <li data-xf-list-type="ol">It's really hard to make a profit using a Class 1 ship. For example, you could load weapons into the Class 1 courier given in the base book AND if you had a pilot that boosted the FTL to 3 (lowering travel time to 49 days/parsec), you will still lose money on every trip. </li> <li data-xf-list-type="ol">Profit margins for small ships (even class 2 and 3) will be in the range of $thousands per month. Because of this, I would recommend GMs use the "1 MCr = 1,000 Cr" rate, because there ain't no way your PC crew in their class 2 freighter is going to be able to afford a mortgage using the larger conversion number...at least, not trading. Even in this case, the math of trading doesn't really match up with mortgage costs. For instance, the Murphy example of carrying 50 CU of livestock, properly calculated, gives a profit margin of about $1800 Cr/month. The mortgage on that ship would be 22,000 Cr/month. Even filling the Murphy's 161-CU hold with cows only gets you to 7,400 CR/month net profit. </li> <li data-xf-list-type="ol">Remember the Hauler gets +20% CU cargo space. That's really valuable. Especially if it's secreted and you don't mind carrying illegal or restricted cargo without a permit. </li> </ol></blockquote><p></p>
[QUOTE="easl, post: 7710209, member: 6856073"] Just spotted two errors in the example calculation (at least I think they're errors) #1: 133 days = 4.4 months, not 2.2 months. #2: Livestock is a restricted good, so profit should be 28%, not 14% Running a couple of sample calculations, some initial observations: [LIST=1] [*]Your costs and profits will be the same doing 1 5-parsec trip or 5 1-parsec trips with the same type and amount of cargo. [*]It's really hard to make a profit using a Class 1 ship. For example, you could load weapons into the Class 1 courier given in the base book AND if you had a pilot that boosted the FTL to 3 (lowering travel time to 49 days/parsec), you will still lose money on every trip. [*]Profit margins for small ships (even class 2 and 3) will be in the range of $thousands per month. Because of this, I would recommend GMs use the "1 MCr = 1,000 Cr" rate, because there ain't no way your PC crew in their class 2 freighter is going to be able to afford a mortgage using the larger conversion number...at least, not trading. Even in this case, the math of trading doesn't really match up with mortgage costs. For instance, the Murphy example of carrying 50 CU of livestock, properly calculated, gives a profit margin of about $1800 Cr/month. The mortgage on that ship would be 22,000 Cr/month. Even filling the Murphy's 161-CU hold with cows only gets you to 7,400 CR/month net profit. [*]Remember the Hauler gets +20% CU cargo space. That's really valuable. Especially if it's secreted and you don't mind carrying illegal or restricted cargo without a permit. [/LIST] [/QUOTE]
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