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EONS #46: Trader Captains
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<blockquote data-quote="Morrus" data-source="post: 7710250" data-attributes="member: 1"><p>Some useful observations there, [MENTION=6856073]easl[/MENTION]. I do have some thoughts on them! You may be right, and it may need a little tweaking, but I wanted to add some extra food for thought. In order --</p><p></p><p>1. Sure. You could model in some extra complexity there. I'm not convinced it would add to the game, but it's worth exploring! </p><p></p><p>2. Assuming you have at least 4 PCs, you have no crew cost there. That said, those small ships are designed for shorter runs - they don't even reach 1 parsec in operational range. I would assume inner-system trade there, maybe to a close-by neighbouring system. The limit on the CHA roll per parsec does seem to break a bit at those lower values.</p><p></p><p>3. Yep, the article assume that 1MCr=1,000cr. In general, that's my base assumption - the 1,000,000cr is more a nod to <em>Traveller</em> than anything else. 1,000cr works much better in almost every way - you can buy a small ship like you'd buy a used car. Note that the mortgage cost of a <em>new</em> Murphy is about 15Kcr, but you're not going to buy a brand new combat capable ship like that just for trading. An older Murphy could be 10% of that cost (-2% per year of age, minimum 10%, one flaw per full decade).</p><p></p><p>4. Good catch!</p></blockquote><p></p>
[QUOTE="Morrus, post: 7710250, member: 1"] Some useful observations there, [MENTION=6856073]easl[/MENTION]. I do have some thoughts on them! You may be right, and it may need a little tweaking, but I wanted to add some extra food for thought. In order -- 1. Sure. You could model in some extra complexity there. I'm not convinced it would add to the game, but it's worth exploring! 2. Assuming you have at least 4 PCs, you have no crew cost there. That said, those small ships are designed for shorter runs - they don't even reach 1 parsec in operational range. I would assume inner-system trade there, maybe to a close-by neighbouring system. The limit on the CHA roll per parsec does seem to break a bit at those lower values. 3. Yep, the article assume that 1MCr=1,000cr. In general, that's my base assumption - the 1,000,000cr is more a nod to [I]Traveller[/I] than anything else. 1,000cr works much better in almost every way - you can buy a small ship like you'd buy a used car. Note that the mortgage cost of a [I]new[/I] Murphy is about 15Kcr, but you're not going to buy a brand new combat capable ship like that just for trading. An older Murphy could be 10% of that cost (-2% per year of age, minimum 10%, one flaw per full decade). 4. Good catch! [/QUOTE]
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