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Epic Adventurers v. Kobolds?
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<blockquote data-quote="Tonguez" data-source="post: 2267977" data-attributes="member: 1125"><p>LOl I once posted a question over at the DnD rules board which got a good thread going on just this topic. The question was 'What is the CR/ECL of 400 Kobolds?'</p><p></p><p>The set-up was that the PCs were protecting a group of refugees (commoners) who had been forced to flee their village by more powerful monsters. They headed for an old fortress to seek shelter only to discover that a tribe of 400 kobolds had moved in!</p><p></p><p>The suggestions I got might be helpful</p><p></p><p>1. Treat the Kobolds like bad weather (ie dangerous environment where exposure might cause damage)</p><p>2. Kobolds are smart - use lots of traps/ranged attack from ambush (<em>no direct melee</em>)</p><p>3. Kobolds are small - use tunnels and underground bunkers that the PCs can't easily access </p><p>4. Kobolds are scorcerous - use alchemist fire and lots of magic (in traps and ambushes)</p><p>5. Kobolds are humanoid - give a few Class levels (or even templates)</p><p>6. Remember the PCS can't just destroy the fortress because they want it for the NPC commoners</p><p>8. The Challenge isn't to destroy all the kobolds but to protect the commoners (which gives the PCs lots of options)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2267977, member: 1125"] LOl I once posted a question over at the DnD rules board which got a good thread going on just this topic. The question was 'What is the CR/ECL of 400 Kobolds?' The set-up was that the PCs were protecting a group of refugees (commoners) who had been forced to flee their village by more powerful monsters. They headed for an old fortress to seek shelter only to discover that a tribe of 400 kobolds had moved in! The suggestions I got might be helpful 1. Treat the Kobolds like bad weather (ie dangerous environment where exposure might cause damage) 2. Kobolds are smart - use lots of traps/ranged attack from ambush ([I]no direct melee[/I]) 3. Kobolds are small - use tunnels and underground bunkers that the PCs can't easily access 4. Kobolds are scorcerous - use alchemist fire and lots of magic (in traps and ambushes) 5. Kobolds are humanoid - give a few Class levels (or even templates) 6. Remember the PCS can't just destroy the fortress because they want it for the NPC commoners 8. The Challenge isn't to destroy all the kobolds but to protect the commoners (which gives the PCs lots of options) [/QUOTE]
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