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<blockquote data-quote="Upper_Krust" data-source="post: 3558972" data-attributes="member: 326"><p>Hi WarDragon mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Indirectly it does (via power attack), but this is why I mentioned its more of a strength/damage thing.</p><p></p><p></p><p></p><p>I was thinking of an ability that would let you deal +50% damage per attack sacrificed.</p><p></p><p>But lets remember this is only an <strong>optional</strong> Fighter Class, on the website. Its not something I am pushing to change at all, nor is it something I am pushing in the Immortals Handbook. Its simply 'food for thought'.</p><p></p><p></p><p></p><p>I think despite the temporary lag from the BAB reduction using my system, overall it still does deal statistically better damage. So you can't claim at any point damage output will be less, let alone half as much.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3558972, member: 326"] Hi WarDragon mate! :) Indirectly it does (via power attack), but this is why I mentioned its more of a strength/damage thing. I was thinking of an ability that would let you deal +50% damage per attack sacrificed. But lets remember this is only an [B]optional[/B] Fighter Class, on the website. Its not something I am pushing to change at all, nor is it something I am pushing in the Immortals Handbook. Its simply 'food for thought'. I think despite the temporary lag from the BAB reduction using my system, overall it still does deal statistically better damage. So you can't claim at any point damage output will be less, let alone half as much. [/QUOTE]
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