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[Epic] Allowing Spellcraft DC 0 Epic Spells...
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<blockquote data-quote="Sepulchrave II" data-source="post: 1030903" data-attributes="member: 4303"><p>As we all know, the Epic spell system is, well, a bit weird, to say the least. One of its quirks is that it – technically – allows spells which take no time to develop and cost nothing. I vaguely remember reading somewhere on the Wizards’ site – maybe in the Epic FAQ, I don’t exactly recall – that Andy Collins recommended that no spell with a Spellcraft DC of under 20 (or maybe it was 10?) should be permitted.</p><p></p><p>Initially, this seemed like a good idea to me. But then I got to considering ‘what if you <em>did</em> allow spells with ultra-low DCs to be developed?’ Would it really be that bad?</p><p></p><p>The Epic system is whacked, pure and simple. To make it work, any DM needs to invest a lot of time, and to make many tweaks. This, at least, is my experience. So, within limits, I allow DC 0 spells.</p><p></p><p>The idea that a powerful spellcaster can, on the spur of the moment <em>create</em> a spell effect is very appealing to me. It is ‘invented’ at the time that it is needed – a truly spontaneous, impromptu spell of enormous power. The Wizard (or Druid, or whatever) simply channels the magical energy, focuses his Will, and <em>makes it happen</em>. For me, this is a compelling archetype which is impossible to resist.</p><p></p><p></p><p>Consider this, for a moment:</p><p></p><p></p><p><strong>Ngaaarrhhh!</strong></p><p>Necromancy [Death]</p><p></p><p>Spellcraft DC: 0</p><p>Components: V, XP</p><p>Casting Time: 1 action</p><p>Range: 300 ft.</p><p>Target: One living creature</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude partial (see text)</p><p>Spell Resistance: Yes (see text)</p><p>To Develop: 0 gp; 0 days; 0 XP. Seed: <em>slay</em> (DC 25). Factors: 1-action casting time (+20 DC); no somatic component (+2 DC); increase spell’s saving throw DC by +10 (+20 DC); gain +10 on caster level check to overcome SR (+20 DC). Mitigating factors: 42d6 Backlash (-42 DC); burn 4500 xp (-45 DC). </p><p></p><p>Madness and anger consume you. You scream death down on a target of up to 80 HD/levels, who must make a Fortitude saving throw (DC 30+ relevant ability modifier) or die. Your fury grants you a +10 bonus on your roll to defeat the target’s spell resistance, if it possesses any. If it survives the attack, it instead takes 3d6+20 damage. The toll on your psyche and body is immense, and you suffer 42d6 backlash damage.</p><p></p><p><em>XP Cost:</em> 4500 xp</p><p></p><p></p><p></p><p>Broken? Maybe, but I don’t think so. Remember <em>all</em> Epic spell effects must be approved by the DM – this one is no different.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 1030903, member: 4303"] As we all know, the Epic spell system is, well, a bit weird, to say the least. One of its quirks is that it – technically – allows spells which take no time to develop and cost nothing. I vaguely remember reading somewhere on the Wizards’ site – maybe in the Epic FAQ, I don’t exactly recall – that Andy Collins recommended that no spell with a Spellcraft DC of under 20 (or maybe it was 10?) should be permitted. Initially, this seemed like a good idea to me. But then I got to considering ‘what if you [I]did[/I] allow spells with ultra-low DCs to be developed?’ Would it really be that bad? The Epic system is whacked, pure and simple. To make it work, any DM needs to invest a lot of time, and to make many tweaks. This, at least, is my experience. So, within limits, I allow DC 0 spells. The idea that a powerful spellcaster can, on the spur of the moment [I]create[/I] a spell effect is very appealing to me. It is ‘invented’ at the time that it is needed – a truly spontaneous, impromptu spell of enormous power. The Wizard (or Druid, or whatever) simply channels the magical energy, focuses his Will, and [I]makes it happen[/I]. For me, this is a compelling archetype which is impossible to resist. Consider this, for a moment: [B]Ngaaarrhhh![/B] Necromancy [Death] Spellcraft DC: 0 Components: V, XP Casting Time: 1 action Range: 300 ft. Target: One living creature Duration: Instantaneous Saving Throw: Fortitude partial (see text) Spell Resistance: Yes (see text) To Develop: 0 gp; 0 days; 0 XP. Seed: [I]slay[/I] (DC 25). Factors: 1-action casting time (+20 DC); no somatic component (+2 DC); increase spell’s saving throw DC by +10 (+20 DC); gain +10 on caster level check to overcome SR (+20 DC). Mitigating factors: 42d6 Backlash (-42 DC); burn 4500 xp (-45 DC). Madness and anger consume you. You scream death down on a target of up to 80 HD/levels, who must make a Fortitude saving throw (DC 30+ relevant ability modifier) or die. Your fury grants you a +10 bonus on your roll to defeat the target’s spell resistance, if it possesses any. If it survives the attack, it instead takes 3d6+20 damage. The toll on your psyche and body is immense, and you suffer 42d6 backlash damage. [I]XP Cost:[/I] 4500 xp Broken? Maybe, but I don’t think so. Remember [I]all[/I] Epic spell effects must be approved by the DM – this one is no different. [/QUOTE]
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