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General Tabletop Discussion
*Pathfinder & Starfinder
Epic Arcane Archer: Overpowered?
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<blockquote data-quote="orbitalfreak" data-source="post: 823524" data-attributes="member: 1669"><p>From the FAQ::</p><p></p><p><strong>It seems very easy to develop permanent epic spells and avoid any real cost for developing them just by piling up mitigating factors. It’s true that there’s a big multiplier for a permanent effect, but since you apply the multiplier last, you can mitigate the spell’s DC down to nothing and then still wind up with nothing after applying the multiplier. Is that correct? Also, is there a minimum DC for an epic spell? Or can you really mitigate the DC down to nothing and so avoid any time or expense for</strong></p><p><strong>developing the spell?</strong></p><p></p><p>When you see a multiplier on Table 2–2: Epic Spell Factors, you apply the multiplier last after adding up all the factors. You have to apply the multiplier before moving on to Table 2–3: Epic Spell Mitigating Factors. This makes it very difficult to reduce an epic spell’s DC to nothing unless the spell is fairly weak as epic spells go.</p><p></p><p>There is no minimum DC for an epic spell; if you want to pile on the mitigating factors, you can go ahead. Keep in mind, however, that epic spells work on a pay-me-now-or pay-me-later basis. You might avoid the development time and cost, but you’ll pay for the mitigating factors every time you cast the spell. A smart spellcaster stops applying mitigating factors when she gets the DCs down to 10 + her Spellcraft score. Any more than that is a waste unless the spell in question is something you won’t cast very often.</p><p></p><p>If this bothers you, feel free to impose a minimum DC on an epic spell. A DC 10 would a good limit.</p><p>*-*-*-*-*-*-*-*-*-*-*-*-*-*-*</p><p>So: Add, Multiply, Subtract.</p><p>(edit: formatting)</p></blockquote><p></p>
[QUOTE="orbitalfreak, post: 823524, member: 1669"] From the FAQ:: [b]It seems very easy to develop permanent epic spells and avoid any real cost for developing them just by piling up mitigating factors. It’s true that there’s a big multiplier for a permanent effect, but since you apply the multiplier last, you can mitigate the spell’s DC down to nothing and then still wind up with nothing after applying the multiplier. Is that correct? Also, is there a minimum DC for an epic spell? Or can you really mitigate the DC down to nothing and so avoid any time or expense for developing the spell?[/b] When you see a multiplier on Table 2–2: Epic Spell Factors, you apply the multiplier last after adding up all the factors. You have to apply the multiplier before moving on to Table 2–3: Epic Spell Mitigating Factors. This makes it very difficult to reduce an epic spell’s DC to nothing unless the spell is fairly weak as epic spells go. There is no minimum DC for an epic spell; if you want to pile on the mitigating factors, you can go ahead. Keep in mind, however, that epic spells work on a pay-me-now-or pay-me-later basis. You might avoid the development time and cost, but you’ll pay for the mitigating factors every time you cast the spell. A smart spellcaster stops applying mitigating factors when she gets the DCs down to 10 + her Spellcraft score. Any more than that is a waste unless the spell in question is something you won’t cast very often. If this bothers you, feel free to impose a minimum DC on an epic spell. A DC 10 would a good limit. *-*-*-*-*-*-*-*-*-*-*-*-*-*-* So: Add, Multiply, Subtract. (edit: formatting) [/QUOTE]
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Epic Arcane Archer: Overpowered?
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