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Epic Attacks
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<blockquote data-quote="Kai Lord" data-source="post: 269273" data-attributes="member: 3570"><p>Fighter 10/Wizard 10: BAB +15/+10/+5, Fortitude +10, Reflex +6, Will +10, 4 1st level spells/day before Int bonuses</p><p>Wizard 10/Fighter 10: BAB +15/+10/+5, Fortitude +10, Reflex +6, Will +10, 4 1st level spells/day before Int bonuses</p><p></p><p>Sure the guy who was fighter first had a higher Fort save for a while, and the wizard first had a higher Will save, but the destination is the same, because both classes advance toward their playtested caps. Four attacks a round, four spells a day, +12 in any given save.</p><p></p><p>It really is just silly that a 20th level fighter will have four attacks per round, while a 20th level wizard/500th level fighter with hundreds of Epic Prowess feats and Epic Specialization in dozens of weapons will only, ever, get TWO attacks per round.</p><p></p><p>Caps in human learning? A wizard 20/fighter 500 ascended mortal who spent dozens of epic feats on Extended Lifespan, Great Intelligence, and Great Wisdom, just can't figure out the trick to swinging his arm three times a round? "One, two! One, two! One, two! Can't...learn...three..." Meanwhile his 500th level wizard buddy is creating solar systems and all the planets and races and animals to inhabit them. The ELH attempts to include a number of things, game balance and playability included, but "caps in human learning" is NOT one of them.</p><p></p><p>The Epic Rules are great, in fact I might even go so far to say as its the best rulebook in <em>the history of D&D</em> and EXACTLY the type of book the system needed. But when I DM epic campaigns, the first house rule I'll introduce is that all multiclassers advance to the caps of BAB and saves. +20, +15, +10, +5, and +12 Fort, Ref, and Will.</p><p></p><p>Then you still have guys who chose one path first reaping those particular benefits first, and the straight single classers will either have an advantage in Epic Feats (fighters) or in overall caster level and spell potency (wizards and the like). Works for everyone, and most importantly...NO WONKINESS. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Kai Lord, post: 269273, member: 3570"] Fighter 10/Wizard 10: BAB +15/+10/+5, Fortitude +10, Reflex +6, Will +10, 4 1st level spells/day before Int bonuses Wizard 10/Fighter 10: BAB +15/+10/+5, Fortitude +10, Reflex +6, Will +10, 4 1st level spells/day before Int bonuses Sure the guy who was fighter first had a higher Fort save for a while, and the wizard first had a higher Will save, but the destination is the same, because both classes advance toward their playtested caps. Four attacks a round, four spells a day, +12 in any given save. It really is just silly that a 20th level fighter will have four attacks per round, while a 20th level wizard/500th level fighter with hundreds of Epic Prowess feats and Epic Specialization in dozens of weapons will only, ever, get TWO attacks per round. Caps in human learning? A wizard 20/fighter 500 ascended mortal who spent dozens of epic feats on Extended Lifespan, Great Intelligence, and Great Wisdom, just can't figure out the trick to swinging his arm three times a round? "One, two! One, two! One, two! Can't...learn...three..." Meanwhile his 500th level wizard buddy is creating solar systems and all the planets and races and animals to inhabit them. The ELH attempts to include a number of things, game balance and playability included, but "caps in human learning" is NOT one of them. The Epic Rules are great, in fact I might even go so far to say as its the best rulebook in [i]the history of D&D[/i] and EXACTLY the type of book the system needed. But when I DM epic campaigns, the first house rule I'll introduce is that all multiclassers advance to the caps of BAB and saves. +20, +15, +10, +5, and +12 Fort, Ref, and Will. Then you still have guys who chose one path first reaping those particular benefits first, and the straight single classers will either have an advantage in Epic Feats (fighters) or in overall caster level and spell potency (wizards and the like). Works for everyone, and most importantly...NO WONKINESS. :cool: [/QUOTE]
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