DM with a vengence
First Post
I've noticed that most battles with a fair EL tend to be over in just a few rounds, so I'm been trying a new tactic to make battles a bit more epic.
The first level party is fighting 33 goblins, 9 goblin warriors, and 6 goblin adepts with me throwing them at the party in groups of 4-8. As soon as the party takes out one group another group appears from some direction and attack the caravan the PCs are guarding.
It adds tremendously to tension because they've been in continuous combat for like 10 rounds and the cleric just went down, leaving the rogue to make a run for his scroll of Cure Light Wounds and try a read magic device check while the fighters attempt to keep the goblins away long enough to save the cleric.
So what tricks do you use to build up tension, or what changes would you suggest to make monsters tougher but not much more dangerous to the party.
The first level party is fighting 33 goblins, 9 goblin warriors, and 6 goblin adepts with me throwing them at the party in groups of 4-8. As soon as the party takes out one group another group appears from some direction and attack the caravan the PCs are guarding.
It adds tremendously to tension because they've been in continuous combat for like 10 rounds and the cleric just went down, leaving the rogue to make a run for his scroll of Cure Light Wounds and try a read magic device check while the fighters attempt to keep the goblins away long enough to save the cleric.
So what tricks do you use to build up tension, or what changes would you suggest to make monsters tougher but not much more dangerous to the party.