Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Boons Ranking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silam" data-source="post: 9865561" data-attributes="member: 7055898"><p>So… the number of big fights per day was brought up, but it seems we came to opposite conclusions <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" /> …</p><p></p><p>Recovery gives two effects that work just once per long rest. It has been argued (cogently, I would say) that the size of these two benefits is a bit bigger than what Fortitude gives. I think this is true, and it favors Recovery in the context of a single big fight.</p><p></p><p>Fortitude, on the other hand, provides two benefits that are "passive", or always on. It raises your max HP (though by less than what Recovery would provide in one shot), and it gives the (arguably minor) ribbon of increasing the efficacy of healing. It is argued that the improved healing is minor because in the heat of battle, you benefit more from spending one (or as few as possible) discrete action(s) to get as much HPs healed as possible, and in that context the Fortitude bonus is a small fraction of the total healing you get. Whereas during downtime you can use lesser forms of healing spread out over many actions, each of which dole out the little extra bonus. All in all, the passive Fortitude benefits are therefore lesser in the context of one big fight compared to the expendable Recovery benefits.</p><p></p><p>My point was, however, that if we make the assumption that at epic levels there is plenty of healing available during downtime (both with and without short rests), then the number of big fights per day affects the balance of power between the two boons.</p><p></p><p>Fortitude’s always on passive benefits not only increases healing efficiency such that the downtime has a greater likelihood of bringing the character back to full health, but importantly, the raised ceiling of max HP can therefore be replenished multiple times per day. This means you can get into multiple big fights with those extra HPs in the tank (assuming you had at least a little bit of downtime between them, though not even necessarily as much as a short rest).</p></blockquote><p></p>
[QUOTE="Silam, post: 9865561, member: 7055898"] So… the number of big fights per day was brought up, but it seems we came to opposite conclusions 😅 … Recovery gives two effects that work just once per long rest. It has been argued (cogently, I would say) that the size of these two benefits is a bit bigger than what Fortitude gives. I think this is true, and it favors Recovery in the context of a single big fight. Fortitude, on the other hand, provides two benefits that are "passive", or always on. It raises your max HP (though by less than what Recovery would provide in one shot), and it gives the (arguably minor) ribbon of increasing the efficacy of healing. It is argued that the improved healing is minor because in the heat of battle, you benefit more from spending one (or as few as possible) discrete action(s) to get as much HPs healed as possible, and in that context the Fortitude bonus is a small fraction of the total healing you get. Whereas during downtime you can use lesser forms of healing spread out over many actions, each of which dole out the little extra bonus. All in all, the passive Fortitude benefits are therefore lesser in the context of one big fight compared to the expendable Recovery benefits. My point was, however, that if we make the assumption that at epic levels there is plenty of healing available during downtime (both with and without short rests), then the number of big fights per day affects the balance of power between the two boons. Fortitude’s always on passive benefits not only increases healing efficiency such that the downtime has a greater likelihood of bringing the character back to full health, but importantly, the raised ceiling of max HP can therefore be replenished multiple times per day. This means you can get into multiple big fights with those extra HPs in the tank (assuming you had at least a little bit of downtime between them, though not even necessarily as much as a short rest). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Boons Ranking
Top