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<blockquote data-quote="Silam" data-source="post: 9865766" data-attributes="member: 7055898"><p>That's fair, although it may also be fair to ask whether Fortitude is not sufficiently stronger than Tough, or Tough is too close to the strength of an Epic Boon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ...</p><p></p><p>In any case, the way I see it, a character who's general theme is toughness should probably have both Tough and Fortitude (and maybe even Recovery too, if they multi-classed in just the right way...!). Since neither of these feats are repeatable, if you're already Tough, then Fortitude is the next logical milestone on the journey to Toughness Paragon... And if you're lugging such a fat HP cauldron around, maybe the bonus to healing is an economic necessity, lest the party Cleric ditches you for being too healing hungry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /> ...</p><p></p><p></p><p></p><p>Again, I think that's fair. Passive abilities in general aren't very dramatic. I wouldn't fault anyone for thinking they don't "feel epic". But as for whether they're good, that's more of a quantitative question, and answering the question involves understanding the framing... hence why the number of big battles per day is a critical factor, no matter how much maths and theory crafting ruin the epic mood <img class="smilie smilie--emoji" alt="🥲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f972.png" title="Smiling face with tear :smiling_face_with_tear:" data-shortname=":smiling_face_with_tear:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Silam, post: 9865766, member: 7055898"] That's fair, although it may also be fair to ask whether Fortitude is not sufficiently stronger than Tough, or Tough is too close to the strength of an Epic Boon :p ... In any case, the way I see it, a character who's general theme is toughness should probably have both Tough and Fortitude (and maybe even Recovery too, if they multi-classed in just the right way...!). Since neither of these feats are repeatable, if you're already Tough, then Fortitude is the next logical milestone on the journey to Toughness Paragon... And if you're lugging such a fat HP cauldron around, maybe the bonus to healing is an economic necessity, lest the party Cleric ditches you for being too healing hungry :ROFLMAO: ... Again, I think that's fair. Passive abilities in general aren't very dramatic. I wouldn't fault anyone for thinking they don't "feel epic". But as for whether they're good, that's more of a quantitative question, and answering the question involves understanding the framing... hence why the number of big battles per day is a critical factor, no matter how much maths and theory crafting ruin the epic mood 🥲 [/QUOTE]
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