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<blockquote data-quote="Silam" data-source="post: 9866130" data-attributes="member: 7055898"><p>You make some good points. I too like how PCs get more skilled, which is represented via class features, feats, etc. I also agree that I prefer NPCs to be built like PCs (at least important NPCs or bosses should be, while it can be a fine shortcut to use the monster-like NPCs for less important underlings).</p><p></p><p>It is actually for these reasons that I like how the ELH allowed continuing to progress in class levels beyond 20. I find it weird that a character gets frozen at 20, and then can only draw from a separate pool of special powers. Essentially, in the 5e system, if you're playing an epic campaign, and you want your character to have 9th level prepared spells (i.e., not just slots), then you must invest 17 or your 20 levels in a full spellcasting class. If you do any other build with 16 or fewer levels from your full spellcasting class, then you are barred from learning 9th level spells forever. Doesn't matter if you go up to level 100, you just missed the boat mate. Your formative years are behind you and you can't learn anything new now. You can do weird stuff like getting back up at half health after going from 1 to 0 HP, but learning the next spell level you were on the verge of knowing, that's off limits forever. There can be good gameplay design/balance reasons for this, but I find that it takes away a bit of credibility and immersion for me.</p><p></p><p>A big difference between 3.5e and 5e is the bounded accuracy concept. The difference between low and high-level characters, as far as basic numbers go (attack rolls, saving throws, skill checks, etc) is not as dramatic as it was in 3.5e. In 3.5e, the combat ability of a character with a +20 BAB versus one with a +1 BAB was truly dramatic. And the ELH allowed this to scale infinitely. So even at level 20, you could still get the effect of "this creature operates on a different league than me" by meeting a level 40 NPC. And that level 40 NPC could honestly tell the PCs "look, even though I can mop the floor with you guys, there is this other evil creature who can mop the floor with me" (because they're level 60). With bounded accuracy, you can't really have these dramatic power differences which set up situations like "no one can go up to the eye of Sauron and stab it", but we can take this months long journey to travel discretely in the country side until we destroy the ring in Mount Doom.</p></blockquote><p></p>
[QUOTE="Silam, post: 9866130, member: 7055898"] You make some good points. I too like how PCs get more skilled, which is represented via class features, feats, etc. I also agree that I prefer NPCs to be built like PCs (at least important NPCs or bosses should be, while it can be a fine shortcut to use the monster-like NPCs for less important underlings). It is actually for these reasons that I like how the ELH allowed continuing to progress in class levels beyond 20. I find it weird that a character gets frozen at 20, and then can only draw from a separate pool of special powers. Essentially, in the 5e system, if you're playing an epic campaign, and you want your character to have 9th level prepared spells (i.e., not just slots), then you must invest 17 or your 20 levels in a full spellcasting class. If you do any other build with 16 or fewer levels from your full spellcasting class, then you are barred from learning 9th level spells forever. Doesn't matter if you go up to level 100, you just missed the boat mate. Your formative years are behind you and you can't learn anything new now. You can do weird stuff like getting back up at half health after going from 1 to 0 HP, but learning the next spell level you were on the verge of knowing, that's off limits forever. There can be good gameplay design/balance reasons for this, but I find that it takes away a bit of credibility and immersion for me. A big difference between 3.5e and 5e is the bounded accuracy concept. The difference between low and high-level characters, as far as basic numbers go (attack rolls, saving throws, skill checks, etc) is not as dramatic as it was in 3.5e. In 3.5e, the combat ability of a character with a +20 BAB versus one with a +1 BAB was truly dramatic. And the ELH allowed this to scale infinitely. So even at level 20, you could still get the effect of "this creature operates on a different league than me" by meeting a level 40 NPC. And that level 40 NPC could honestly tell the PCs "look, even though I can mop the floor with you guys, there is this other evil creature who can mop the floor with me" (because they're level 60). With bounded accuracy, you can't really have these dramatic power differences which set up situations like "no one can go up to the eye of Sauron and stab it", but we can take this months long journey to travel discretely in the country side until we destroy the ring in Mount Doom. [/QUOTE]
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