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<blockquote data-quote="Silam" data-source="post: 9866636" data-attributes="member: 7055898"><p>I mean, what you’re describing is fine. I don’t think there is a right or wrong way to design epic levels, godhood and every increment in-between. Different tables will have different preferences.</p><p></p><p>I personally don’t consider Elminster to be at even the first increment towards godhood. In my mind, he’s a 40-ish level character, which is very powerful and happens to be the most powerful being in Faerun. He happens to be quite heavily multi-classed (in 2e lore he was dual-classed into 4 classes, IIRC). He is also a Chosen of Mystra, which gives him some extra goodies, but still "just" an epic character.</p><p></p><p>But it doesn’t really matter… my interpretation above is not the only way to model that level of play. You can certainly do away with levels and transition to more coarse increments of progress, each carrying more dramatic power ups than a single level can. It means leveling is less of a grind and power increases are more sudden, kind of like the big power ups we see in mangas (DBZ, Naruro, etc). For some stories and tables this works absolutely great, and there’s nothing wrong with it.</p></blockquote><p></p>
[QUOTE="Silam, post: 9866636, member: 7055898"] I mean, what you’re describing is fine. I don’t think there is a right or wrong way to design epic levels, godhood and every increment in-between. Different tables will have different preferences. I personally don’t consider Elminster to be at even the first increment towards godhood. In my mind, he’s a 40-ish level character, which is very powerful and happens to be the most powerful being in Faerun. He happens to be quite heavily multi-classed (in 2e lore he was dual-classed into 4 classes, IIRC). He is also a Chosen of Mystra, which gives him some extra goodies, but still "just" an epic character. But it doesn’t really matter… my interpretation above is not the only way to model that level of play. You can certainly do away with levels and transition to more coarse increments of progress, each carrying more dramatic power ups than a single level can. It means leveling is less of a grind and power increases are more sudden, kind of like the big power ups we see in mangas (DBZ, Naruro, etc). For some stories and tables this works absolutely great, and there’s nothing wrong with it. [/QUOTE]
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