Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Boons Ranking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 9866828" data-attributes="member: 20564"><p>I'm going to go through your list, but modified for a table where only 1/3 of the challenges are combat, and the other challenges are just as, well, challenging as a 19th+ level combat. You're more generally applicable, this is just an alternate viewpoint.</p><p></p><p></p><p>Combat only, "C".</p><p></p><p></p><p>Useful in and out of combat, as long as you have ways to trigger a Magic Action without using resources. "B".</p><p></p><p></p><p>While there exist some clever uses for non-combat challenges, this is mostly combat only, and even there only some combats. "D".</p><p></p><p></p><p>This is great, almost every challenge will have a d20 test being made for or against the party. You can use it for a social challenge and it recharges for a combat, but not vice-versa. Still, so applicable. "S".</p><p></p><p></p><p>HPs can be important in a variety of challenges, and increasing in- and out-of combat healing should be generally useful. For those with lower HD sizes this is better, say up to +25% HPs. Still, "C" for those with a good CON mod, lower otherwise.</p><p></p><p></p><p>Combat only, and not nearly as nice as Combat Prowess, so "D".</p><p></p><p></p><p>This can help with a variety of challenges, but since it's self-only, at 19th if a challenge can be overcome by a single person being sneaky you probably already have that covered. The resistance can be more generally useful. As written if you're not using your bonus action in combat you can just activate this every round. "C", maybe "B".</p><p></p><p></p><p>As Fortitude, HPs are occasionally useful outside of combat, but not always. This provides 10d10 personal healing which will be a lot more healing that +CON per heal of Fortitude. This helps more against a single issue per day, Fortitude can help multiple times per day. Still, given the nature of challenges that eat HPs plus the better healing boost but the scaling 1/day HP recovery that doesn't leave behind those classes with more HP, this is better than Fortitude, so "B".</p><p></p><p></p><p>By 19th level, I think you'll probably have ways to deal with all of the common challenge skills your DM uses. Maybe this is useful for a one-shot, or for a 1-2 person party, but otherwise it's redundant. "D".</p><p></p><p></p><p>Extra movement can help with some challenges, and a lot in combat. Cheap disengage can be good if you don't have other uses for your bonus actions. Still, mostly combat, "C" for those that can take advantage of it, "D" otherwise.</p><p></p><p></p><p>Spell Recall isn't quite what is written here, it spell slot used not spell level. Basically it's a 25% chance to not expend a slot level 1-4. For casters with a lot of reaction spells like Shield, Absorb Elements, Silvery Barbs, Counterspell that make good and frequent use of lower level slots, this could be a big boost if they regularly run out of spells. It also can be useful for a half-caster where this will cover almost every spell they cast. Note that it is cast, not expend. So this doesn't count for things like Divine Smite.</p><p></p><p>That said, if you don't run out of spell slots, then it's worth is minimal. Maybe more psychological, allowing you to use utility spells outside of combat without as much worry.</p><p></p><p>So this is highly GM dependant. If you regularly run out of spell, having more is a godsend, "A". But show me the 19th level character thar regularly casts that many spells, I think that's super rare. If you occasionally run out of spells, this is a minor boost, "C". If you don't run out of spells, and this is likely where most 19th level characters are, then it's not worth it at all, "F".</p><p></p><p>Not a reasonable use, but an amusing one would be with a Diviner, who regains a slot 1 level lower than used when casting Divination spells. Then they have fun with divination spells levels 1-4, including (upcast) Mind Spike.</p><p></p><p></p><p>Right on the money. "B".</p></blockquote><p></p>
[QUOTE="Blue, post: 9866828, member: 20564"] I'm going to go through your list, but modified for a table where only 1/3 of the challenges are combat, and the other challenges are just as, well, challenging as a 19th+ level combat. You're more generally applicable, this is just an alternate viewpoint. Combat only, "C". Useful in and out of combat, as long as you have ways to trigger a Magic Action without using resources. "B". While there exist some clever uses for non-combat challenges, this is mostly combat only, and even there only some combats. "D". This is great, almost every challenge will have a d20 test being made for or against the party. You can use it for a social challenge and it recharges for a combat, but not vice-versa. Still, so applicable. "S". HPs can be important in a variety of challenges, and increasing in- and out-of combat healing should be generally useful. For those with lower HD sizes this is better, say up to +25% HPs. Still, "C" for those with a good CON mod, lower otherwise. Combat only, and not nearly as nice as Combat Prowess, so "D". This can help with a variety of challenges, but since it's self-only, at 19th if a challenge can be overcome by a single person being sneaky you probably already have that covered. The resistance can be more generally useful. As written if you're not using your bonus action in combat you can just activate this every round. "C", maybe "B". As Fortitude, HPs are occasionally useful outside of combat, but not always. This provides 10d10 personal healing which will be a lot more healing that +CON per heal of Fortitude. This helps more against a single issue per day, Fortitude can help multiple times per day. Still, given the nature of challenges that eat HPs plus the better healing boost but the scaling 1/day HP recovery that doesn't leave behind those classes with more HP, this is better than Fortitude, so "B". By 19th level, I think you'll probably have ways to deal with all of the common challenge skills your DM uses. Maybe this is useful for a one-shot, or for a 1-2 person party, but otherwise it's redundant. "D". Extra movement can help with some challenges, and a lot in combat. Cheap disengage can be good if you don't have other uses for your bonus actions. Still, mostly combat, "C" for those that can take advantage of it, "D" otherwise. Spell Recall isn't quite what is written here, it spell slot used not spell level. Basically it's a 25% chance to not expend a slot level 1-4. For casters with a lot of reaction spells like Shield, Absorb Elements, Silvery Barbs, Counterspell that make good and frequent use of lower level slots, this could be a big boost if they regularly run out of spells. It also can be useful for a half-caster where this will cover almost every spell they cast. Note that it is cast, not expend. So this doesn't count for things like Divine Smite. That said, if you don't run out of spell slots, then it's worth is minimal. Maybe more psychological, allowing you to use utility spells outside of combat without as much worry. So this is highly GM dependant. If you regularly run out of spell, having more is a godsend, "A". But show me the 19th level character thar regularly casts that many spells, I think that's super rare. If you occasionally run out of spells, this is a minor boost, "C". If you don't run out of spells, and this is likely where most 19th level characters are, then it's not worth it at all, "F". Not a reasonable use, but an amusing one would be with a Diviner, who regains a slot 1 level lower than used when casting Divination spells. Then they have fun with divination spells levels 1-4, including (upcast) Mind Spike. Right on the money. "B". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Boons Ranking
Top