Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Boons Ranking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silam" data-source="post: 9867282" data-attributes="member: 7055898"><p>For what it’s worth, I agree that my own arguments aren’t very convincing <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" /> …</p><p></p><p>I guess this discussion is circling around the enigma of the ray of absolute disintegration getting flung at the impenetrable barrier.</p><p></p><p>Gods are about superlatives taken to the extreme. Omniscient, omnipotent, immortal, etc… and yet, these absolute abilities only really work in a monotheistic faith (to each their own, but it’s not my cup of tea).</p><p></p><p>In a more traditional polytheistic and even polypantheonic setting, then of course most of these absolute abilities cannot in fact live up to the hype in the marketing material. You can’t have two gods, one of which has the power of life and death over all beings, and the other which has the power of immortality. At least one (but likely both) of these must have a limit to their power, in order to solve the inherent contradiction in the interaction of their powers.</p><p></p><p>That is where your idea of divine ranks is a useful construct. It provides fine prints: Immortality [from lower ranks], Power of life and death [over creatures of lower ranks], etc.</p><p></p><p></p><p></p><p>Indeed. Immortality graded on a curve, perhaps?</p><p></p><p></p><p></p><p>Well, last time I played the epic campaigns I hinted at in the thread was in 3.5e about 15 years ago. So perhaps I am just 5 years away from the epiphany you’re experiencing now <img class="smilie smilie--emoji" alt="😁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" title="Beaming face with smiling eyes :grin:" data-shortname=":grin:" loading="lazy" width="64" height="64" /></p><p></p><p>Personally, I lean a bit more towards @Clint_L’s take… with the minor difference that I don’t mind wiping out an army once in a while, but for the most part, I’m not actually interested in playing divine politics.</p><p></p><p>To me, epic levels are the equivalent of Civilization games’ One More Turn where you just keep going a bit more even though there isn’t really a point anymore. The victory condition is already gotten. Maybe you try to stack some other different victory condition on top just for the heck of it. But I’m not really looking for dramatic power ups that make my already epic character seem like it was actually weak all along until it awoke the Rinnegan. The 2-3-4% increase in power is actually a feature, not a bug: it provides a feeling of continuity, a possibility of elongating the fun just a little more, without actually destroying the flavor of the character & party that makes us want to play them a little more in the first place.</p><p></p><p>But in any case… I’m a fan of options. It’s good for options to be available, and not everybody needs to flip on every switch in the cockpit. But those who want to lay on on the dashboard and roll on it until every little button is lit up like a Christmas tree, I say to them: you go right ahead my good sir. May you break through Mach 10 like Tom Cruise in the F35 <img class="smilie smilie--emoji" alt="🤝" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f91d.png" title="Handshake :handshake:" data-shortname=":handshake:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Silam, post: 9867282, member: 7055898"] For what it’s worth, I agree that my own arguments aren’t very convincing 😅 … I guess this discussion is circling around the enigma of the ray of absolute disintegration getting flung at the impenetrable barrier. Gods are about superlatives taken to the extreme. Omniscient, omnipotent, immortal, etc… and yet, these absolute abilities only really work in a monotheistic faith (to each their own, but it’s not my cup of tea). In a more traditional polytheistic and even polypantheonic setting, then of course most of these absolute abilities cannot in fact live up to the hype in the marketing material. You can’t have two gods, one of which has the power of life and death over all beings, and the other which has the power of immortality. At least one (but likely both) of these must have a limit to their power, in order to solve the inherent contradiction in the interaction of their powers. That is where your idea of divine ranks is a useful construct. It provides fine prints: Immortality [from lower ranks], Power of life and death [over creatures of lower ranks], etc. Indeed. Immortality graded on a curve, perhaps? Well, last time I played the epic campaigns I hinted at in the thread was in 3.5e about 15 years ago. So perhaps I am just 5 years away from the epiphany you’re experiencing now 😁 Personally, I lean a bit more towards @Clint_L’s take… with the minor difference that I don’t mind wiping out an army once in a while, but for the most part, I’m not actually interested in playing divine politics. To me, epic levels are the equivalent of Civilization games’ One More Turn where you just keep going a bit more even though there isn’t really a point anymore. The victory condition is already gotten. Maybe you try to stack some other different victory condition on top just for the heck of it. But I’m not really looking for dramatic power ups that make my already epic character seem like it was actually weak all along until it awoke the Rinnegan. The 2-3-4% increase in power is actually a feature, not a bug: it provides a feeling of continuity, a possibility of elongating the fun just a little more, without actually destroying the flavor of the character & party that makes us want to play them a little more in the first place. But in any case… I’m a fan of options. It’s good for options to be available, and not everybody needs to flip on every switch in the cockpit. But those who want to lay on on the dashboard and roll on it until every little button is lit up like a Christmas tree, I say to them: you go right ahead my good sir. May you break through Mach 10 like Tom Cruise in the F35 🤝 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Boons Ranking
Top