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Epic campaign is stalled, HALP!
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<blockquote data-quote="TarionzCousin" data-source="post: 3271628" data-attributes="member: 31304"><p>I would suggest that you "hook" the characters into your plots with some <strong>motivation </strong>and <strong>relevant </strong>scenes.</p><p></p><p><u>1. Analysis of the Current Situation: </u> For both of them, you have some decent long-term goals: Thom wants to found and academy of magic and Domingo wants to become the greatest assassin in the land. Domingo also has an entertaining side business that might lead toward his goal. It's a good start. I noticed that the first question Nyeshet asked was about the players' goals. You can't get where you want to be if you don't know where you are going; the more clearly defined you have the players' goals, the easier it will be to hook them into your game.</p><p></p><p><u>2. Motivation of the Players: </u></p><p>2A. Thomas's motivation is not spelled out. If you (and the players) aren't exactly sure what their characters want, you could brainstorm some goals for them, both short-term and long-term. Why does Thomas want to start an academy? Does he want to become famous? Does he want to have an 'army' of sorcerers/wizards at his command? Does he want to collect enough magical knowledge to destroy his rival? Learning why he wants what he wants is absolutely critical to determining what to do next.</p><p></p><p>2B. Domingo wants to become the greatest assassin in the land. You do know a little more about him than you know about Thomas, however. You know that Domingo enjoys running the thieves guild. Again, ask the player "Why." Why does he like running the gambling and racketeering? Does he enjoy feeling superior? Does he like making the money? Is he thrilled by the illegality of it? Learning more will enable you to start putting obstacles and opportunities in his path toward accomplishing that. </p><p></p><p>Take some time and ask the players to define their characters' motivations more clearly. Ask them questions about their long-term goals (Magic Academy and Greatest Assassin). Ask them why they want what they want. Then have them write down some possible short-term goals that might (or might not) build toward their long-term goals. Get inside their heads and find out what makes them tick.</p><p></p><p><u>3. Relevant Scenes:</u></p><p>After you have gathered your data, work out some possible steps of how the players' goals could interact with your plotlines. However, be warned that they might not intersect at all. You will probably have to tweak your plots to fit them to the players' desires. For example, I would think that getting Domingo to identify Xanaphia or the Dragon as the ultimate challenge to assassinate would be a step in the right direction. Ordinary assassins kill nobles, powerful wizards, even kings. Only the greatest assassins could ever kill a god/lich/dragon.</p><p></p><p>That's my two cents. I hope it helps. Please let us know how things develop. </p><p></p><p>--TC</p></blockquote><p></p>
[QUOTE="TarionzCousin, post: 3271628, member: 31304"] I would suggest that you "hook" the characters into your plots with some [B]motivation [/B]and [B]relevant [/B]scenes. [U]1. Analysis of the Current Situation: [/U] For both of them, you have some decent long-term goals: Thom wants to found and academy of magic and Domingo wants to become the greatest assassin in the land. Domingo also has an entertaining side business that might lead toward his goal. It's a good start. I noticed that the first question Nyeshet asked was about the players' goals. You can't get where you want to be if you don't know where you are going; the more clearly defined you have the players' goals, the easier it will be to hook them into your game. [U]2. Motivation of the Players: [/U] 2A. Thomas's motivation is not spelled out. If you (and the players) aren't exactly sure what their characters want, you could brainstorm some goals for them, both short-term and long-term. Why does Thomas want to start an academy? Does he want to become famous? Does he want to have an 'army' of sorcerers/wizards at his command? Does he want to collect enough magical knowledge to destroy his rival? Learning why he wants what he wants is absolutely critical to determining what to do next. 2B. Domingo wants to become the greatest assassin in the land. You do know a little more about him than you know about Thomas, however. You know that Domingo enjoys running the thieves guild. Again, ask the player "Why." Why does he like running the gambling and racketeering? Does he enjoy feeling superior? Does he like making the money? Is he thrilled by the illegality of it? Learning more will enable you to start putting obstacles and opportunities in his path toward accomplishing that. Take some time and ask the players to define their characters' motivations more clearly. Ask them questions about their long-term goals (Magic Academy and Greatest Assassin). Ask them why they want what they want. Then have them write down some possible short-term goals that might (or might not) build toward their long-term goals. Get inside their heads and find out what makes them tick. [U]3. Relevant Scenes:[/U] After you have gathered your data, work out some possible steps of how the players' goals could interact with your plotlines. However, be warned that they might not intersect at all. You will probably have to tweak your plots to fit them to the players' desires. For example, I would think that getting Domingo to identify Xanaphia or the Dragon as the ultimate challenge to assassinate would be a step in the right direction. Ordinary assassins kill nobles, powerful wizards, even kings. Only the greatest assassins could ever kill a god/lich/dragon. That's my two cents. I hope it helps. Please let us know how things develop. --TC [/QUOTE]
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