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Community
General Tabletop Discussion
*TTRPGs General
Epic Campaign vs. Episodic Adventures
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<blockquote data-quote="Eltern" data-source="post: 1544105" data-attributes="member: 5870"><p>From a DMing standing, epic campaigns are way more fun, because you already have the entire story in your head. As a player, however, it has the potential to get tedious as you don't see things come to a resolution for YEARS. Note: This is not always the case, it just is a very delicate business of keeping the players entertained and not feeling like they're treading water. </p><p></p><p>Other problem: I ran Return to the Temple of Elemental Evil about a year ago, and I had these plans to extend the campaign on with Tharizdun related stuff, time travel, blah blah. In doing this I made dreams a big deal, telling people their future without them knowing it. The problem was we never got to the point where the PCs started living out their dreams because the campaign broke apart. My idea for a lengthy campaign was shot down by real life, and in the end virtually no one had any "good feeling" about it, because they didn't reach a conclusion with what the hell these dream things were. I've heard this has happened more than a few times.</p><p></p><p>As a player, I prefer both :-D</p><p></p><p>Eltern</p></blockquote><p></p>
[QUOTE="Eltern, post: 1544105, member: 5870"] From a DMing standing, epic campaigns are way more fun, because you already have the entire story in your head. As a player, however, it has the potential to get tedious as you don't see things come to a resolution for YEARS. Note: This is not always the case, it just is a very delicate business of keeping the players entertained and not feeling like they're treading water. Other problem: I ran Return to the Temple of Elemental Evil about a year ago, and I had these plans to extend the campaign on with Tharizdun related stuff, time travel, blah blah. In doing this I made dreams a big deal, telling people their future without them knowing it. The problem was we never got to the point where the PCs started living out their dreams because the campaign broke apart. My idea for a lengthy campaign was shot down by real life, and in the end virtually no one had any "good feeling" about it, because they didn't reach a conclusion with what the hell these dream things were. I've heard this has happened more than a few times. As a player, I prefer both :-D Eltern [/QUOTE]
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Epic Campaign vs. Episodic Adventures
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