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General Tabletop Discussion
*TTRPGs General
Epic Campaign vs. Episodic Adventures
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<blockquote data-quote="StalkingBlue" data-source="post: 1545467" data-attributes="member: 645"><p>My Midnight game has a bit of both - episodes provided by me, and overarching campaign goals determined by the PCs/players and supported by me. </p><p></p><p>I run episodic scenarios extending over one or two game sessions on average. </p><p></p><p>I'm also blessed with a group of fantastic proactive players who are always on the lookout for mid-term or long-term campaign goals, trying to find ways to leave their mark on the game world - broadly speaking, by winning a decisive, lasting victory against the ruling Baddies. I'd say that's epic by your definition. </p><p></p><p>To support this, I provide continuity in the form of places and recurring NPCs; I have created a rough timeline for ongoing and future world events (assuming no PCs come and meddle with it!); I work to create challenges that'll help the PCs grow into their desired role; and I'd sure like the PCs to live and finally take on one of the BBEGs of the setting (their currently favoured strategy), or make history in some other remarkable way they can come up with. I have some ideas but I'm sure they'll far outwit me in the end! </p><p></p><p>It's all open-ended. The outcome of each scenario as well as any overarching Plot hinges on the decisions, actions and successes/failures of the players/PCs. I don't drive the story solo, nor do I have a complete story arc in my head.</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1545467, member: 645"] My Midnight game has a bit of both - episodes provided by me, and overarching campaign goals determined by the PCs/players and supported by me. I run episodic scenarios extending over one or two game sessions on average. I'm also blessed with a group of fantastic proactive players who are always on the lookout for mid-term or long-term campaign goals, trying to find ways to leave their mark on the game world - broadly speaking, by winning a decisive, lasting victory against the ruling Baddies. I'd say that's epic by your definition. To support this, I provide continuity in the form of places and recurring NPCs; I have created a rough timeline for ongoing and future world events (assuming no PCs come and meddle with it!); I work to create challenges that'll help the PCs grow into their desired role; and I'd sure like the PCs to live and finally take on one of the BBEGs of the setting (their currently favoured strategy), or make history in some other remarkable way they can come up with. I have some ideas but I'm sure they'll far outwit me in the end! It's all open-ended. The outcome of each scenario as well as any overarching Plot hinges on the decisions, actions and successes/failures of the players/PCs. I don't drive the story solo, nor do I have a complete story arc in my head. [/QUOTE]
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