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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Casters, How do you run with the pack?
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<blockquote data-quote="The Souljourner" data-source="post: 791738" data-attributes="member: 1622"><p>You want to know how a level 40 sorcerer beats a level 40 fighter? The sorcerer gets 13 feats. Call 3 of them automatic quicken spell (up to 9th level spells are cast quickened at no charge). Call 6 of them improved spellcasting capacity (gaining you up to 15th level slots), call 1 epic spellcasting, call 2 others multispell, and one last one epic heighten (whatever it's called). </p><p></p><p>Now, your 40th level caster is casting 3 quickened spells per round, which may be up to 9th level for no level change.</p><p></p><p>His spellcasting stat (assuming starting at 16) is about 43, just with level bonuses, +5 inherent bonus, and a +12 enhancement bonus. At 40th, he probably has managed to get at least another +10 from some other type. Call it 53 for his spellcasting stat.</p><p></p><p>Now, his 15th level slots can be taken up by spells with a DC of 50 (assuming greater spell focus)</p><p></p><p>Keep in mind that a fighter's big drawback is that he only gets so many attacks per round - (generally about 4-5, though as many as 9 if you have perfect two weapon fighting and haste). Still, you can cast 4 spells per round (5 with haste, until they nerf it), and they can be very devastating.</p><p></p><p>And don't forget epic spells. Although they seem very expensive at low levels, at higher levels, taking a level's worth of XP to create an earth shaking spell, is probably well worth it. A DC 74 spell is pretty damn powerful, and is castable by taking 10 by this spellcaster. </p><p></p><p>Spellcasters are powerful, you just have to put some thought into what feats you take.</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 791738, member: 1622"] You want to know how a level 40 sorcerer beats a level 40 fighter? The sorcerer gets 13 feats. Call 3 of them automatic quicken spell (up to 9th level spells are cast quickened at no charge). Call 6 of them improved spellcasting capacity (gaining you up to 15th level slots), call 1 epic spellcasting, call 2 others multispell, and one last one epic heighten (whatever it's called). Now, your 40th level caster is casting 3 quickened spells per round, which may be up to 9th level for no level change. His spellcasting stat (assuming starting at 16) is about 43, just with level bonuses, +5 inherent bonus, and a +12 enhancement bonus. At 40th, he probably has managed to get at least another +10 from some other type. Call it 53 for his spellcasting stat. Now, his 15th level slots can be taken up by spells with a DC of 50 (assuming greater spell focus) Keep in mind that a fighter's big drawback is that he only gets so many attacks per round - (generally about 4-5, though as many as 9 if you have perfect two weapon fighting and haste). Still, you can cast 4 spells per round (5 with haste, until they nerf it), and they can be very devastating. And don't forget epic spells. Although they seem very expensive at low levels, at higher levels, taking a level's worth of XP to create an earth shaking spell, is probably well worth it. A DC 74 spell is pretty damn powerful, and is castable by taking 10 by this spellcaster. Spellcasters are powerful, you just have to put some thought into what feats you take. [/QUOTE]
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Epic Casters, How do you run with the pack?
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