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Epic Casters, How do you run with the pack?
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<blockquote data-quote="Thresher" data-source="post: 797434" data-attributes="member: 9983"><p>Thanks for the advice Kigmatzomat, though I think it is too late really for me to 'retool' the character as Ive been playing it for some months now and gained a few levels since. </p><p></p><p>One thing I have noticed with the advice from people, for what it is worth, is that they are all more or less suggesting the same sort of metamagic and feats to be a viable caster. Now, one of the things that attracted me back to D&D was the 3E being advertised/vaunted as being able to build anything, make it personalised and still be ok through the game without worrying about making a mistake in the character's build.</p><p>Perhaps at the lower levels it isnt that obvious, at the higher levels if YOU DO NOT HAVE a certain set of feats, then you cease to be a viable character because you just cant crack the hard nuts later on. The problems in the system do seem to become much more amplified at higher levels.</p><p></p><p>Heh, this sort of detracts from the fact that 'a unique build and still be viable idea' that I probably wrongly believed wouldnt be a problem, which means we havent come that far since 2nd "All Dull & Dumb" edition if Joe Wiz has the same feats as Bob Wiz. (Would have saved a buttload of $$$ on books too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p>So, basically if I dont have the winning wizard feats I dont get to play with the big kids and natural selection takes care of the rest along the way.</p><p>This makes me a little bit sad, same old crap in a new cover.</p><p></p><p>As for the history of the character I was on a fairly hefty xp penalty prior to the conversion so Im used to being a little behind, it didnt bother me so much back then but it is becomming alarmingly apparent now.</p><p>So Ive probably been screwed a few levels there too, overpowered in 2E? I dont think I ever was, the fighter levels where taken so I could weild a few swords, back then, we couldnt get a feat so you had to take them in levels and I liked the idea of a wizard who could use a sword. </p><p>Along the way Ive always prided myself on making a system work rather than contributing to the broken bits and annoying a GM overly much with rules. Sadly now Ive found myself looking at ways of making characters tougher, better and meaner, because thats how the system seems to work for now. I dont like that and I dont like thinking like that for a character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>May as well just chuck it in the 'too hard bin' and give up, Im not sure if it would be right to go back a redo parts of it over again. Its too much work and its not part of me and its wouldnt be the character Ive had since next to forever.</p><p></p><p>Thanks anyway, I might go back to running games under a different system Im more comfortable with.</p><p></p><p>cyas</p></blockquote><p></p>
[QUOTE="Thresher, post: 797434, member: 9983"] Thanks for the advice Kigmatzomat, though I think it is too late really for me to 'retool' the character as Ive been playing it for some months now and gained a few levels since. One thing I have noticed with the advice from people, for what it is worth, is that they are all more or less suggesting the same sort of metamagic and feats to be a viable caster. Now, one of the things that attracted me back to D&D was the 3E being advertised/vaunted as being able to build anything, make it personalised and still be ok through the game without worrying about making a mistake in the character's build. Perhaps at the lower levels it isnt that obvious, at the higher levels if YOU DO NOT HAVE a certain set of feats, then you cease to be a viable character because you just cant crack the hard nuts later on. The problems in the system do seem to become much more amplified at higher levels. Heh, this sort of detracts from the fact that 'a unique build and still be viable idea' that I probably wrongly believed wouldnt be a problem, which means we havent come that far since 2nd "All Dull & Dumb" edition if Joe Wiz has the same feats as Bob Wiz. (Would have saved a buttload of $$$ on books too! :) ) So, basically if I dont have the winning wizard feats I dont get to play with the big kids and natural selection takes care of the rest along the way. This makes me a little bit sad, same old crap in a new cover. As for the history of the character I was on a fairly hefty xp penalty prior to the conversion so Im used to being a little behind, it didnt bother me so much back then but it is becomming alarmingly apparent now. So Ive probably been screwed a few levels there too, overpowered in 2E? I dont think I ever was, the fighter levels where taken so I could weild a few swords, back then, we couldnt get a feat so you had to take them in levels and I liked the idea of a wizard who could use a sword. Along the way Ive always prided myself on making a system work rather than contributing to the broken bits and annoying a GM overly much with rules. Sadly now Ive found myself looking at ways of making characters tougher, better and meaner, because thats how the system seems to work for now. I dont like that and I dont like thinking like that for a character :( May as well just chuck it in the 'too hard bin' and give up, Im not sure if it would be right to go back a redo parts of it over again. Its too much work and its not part of me and its wouldnt be the character Ive had since next to forever. Thanks anyway, I might go back to running games under a different system Im more comfortable with. cyas [/QUOTE]
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