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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Casters, How do you run with the pack?
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<blockquote data-quote="kigmatzomat" data-source="post: 800526" data-attributes="member: 9254"><p></p><p></p><p>I play the sorceror elementalist and understand the apparent power. But that's the difference between a generalist and a specialist: focus. Heck, if the generalist can outdo the specialist in their specialty, the game is flawed.</p><p></p><p>But the specialist is limited. Thresher's a mage who can use a sword? Cast Tenser's Transformation once or twice in (relatively) low-threat encounters to remind people of what that means. (Crap! The mage went ginsu!) Work the spells he's got the Sorcerer won't have or can't use. True Strike+power attack (10pts) for effect. (assuming that was one of the 2 fighter feats) Buff the crap out of your familiar and use it as an information gathering tool or give it casting ability with Epic feats. Heck, it's probably as smart as the fighter. </p><p></p><p></p><p></p><p>SRs won't be a problem forever. Epic SRs appear to max out at 45 where they essentially stack with the save so that 5% of the time nothing happens, 90% they save, and 5% they take full effect. You get used to it and move on. Elemental resistances, however, seem to become more and more common. 40d6 saved to 20d6 =70 hp - 10-20 resistance = 50-60 damage. </p><p></p><p>And as far as all epic characters looking the same, they don't. But there are only so many feats you qualify for. Epic levels are like going back to first level; the fighter does so much more and the caster's exhaust themselves. Then they reach their power potential after some levels and all is good again. </p><p></p><p>The sensation of being useless will fade with a few epic feats as the paths diverge. The barely-epic sorceror felt rather pointless compared to the epic fighters given their immense damage. That's changed with more feats. </p><p></p><p>Melees generally scale linearly, with a fixed improvement every level and regular hops. Casters have always had an every-other hop as they hit the new spell levels, and Epic magnifies that. The real power boosts occur about every 2-3 feats ~ every 3-4 levels.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 800526, member: 9254"] [B][/b] I play the sorceror elementalist and understand the apparent power. But that's the difference between a generalist and a specialist: focus. Heck, if the generalist can outdo the specialist in their specialty, the game is flawed. But the specialist is limited. Thresher's a mage who can use a sword? Cast Tenser's Transformation once or twice in (relatively) low-threat encounters to remind people of what that means. (Crap! The mage went ginsu!) Work the spells he's got the Sorcerer won't have or can't use. True Strike+power attack (10pts) for effect. (assuming that was one of the 2 fighter feats) Buff the crap out of your familiar and use it as an information gathering tool or give it casting ability with Epic feats. Heck, it's probably as smart as the fighter. [b][/b] SRs won't be a problem forever. Epic SRs appear to max out at 45 where they essentially stack with the save so that 5% of the time nothing happens, 90% they save, and 5% they take full effect. You get used to it and move on. Elemental resistances, however, seem to become more and more common. 40d6 saved to 20d6 =70 hp - 10-20 resistance = 50-60 damage. And as far as all epic characters looking the same, they don't. But there are only so many feats you qualify for. Epic levels are like going back to first level; the fighter does so much more and the caster's exhaust themselves. Then they reach their power potential after some levels and all is good again. The sensation of being useless will fade with a few epic feats as the paths diverge. The barely-epic sorceror felt rather pointless compared to the epic fighters given their immense damage. That's changed with more feats. Melees generally scale linearly, with a fixed improvement every level and regular hops. Casters have always had an every-other hop as they hit the new spell levels, and Epic magnifies that. The real power boosts occur about every 2-3 feats ~ every 3-4 levels. [/QUOTE]
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Epic Casters, How do you run with the pack?
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